Difference between revisions of "Imp"
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(994 added resists) |
Omega Tyrant (Talk | contribs) (Update for 0.10.0) |
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monster_ac=0| | monster_ac=0| | ||
monster_acc=+3 melee, +3 ranged| | monster_acc=+3 melee, +3 ranged| | ||
− | monster_melee= | + | monster_melee=2d3 = 2-6 = 4 avg| |
− | monster_projectile=2d5 = 2-10 = 6 avg: [[Damage type#fire|fire damage]], [[ | + | monster_projectile=2d5 = 2-10 = 6 avg: [[Damage type#fire|fire damage]], [[radius]] 1| |
monster_speed=105%| | monster_speed=105%| | ||
monster_dlvl=0-17| | monster_dlvl=0-17| |
Latest revision as of 17:17, 3 September 2025
Game Data | Strategy |
Imp | ||
Appearance: | i | |
Health: | 12 | |
Armor: | 0 | |
Accuracy: | +3 melee, +3 ranged | |
Melee Damage: | 2d3 = 2-6 = 4 avg | |
Projectile Damage: | 2d5 = 2-10 = 6 avg: fire damage, radius 1 | |
Speed: | 105% | |
Standard Depth: | 0-17 | |
Experience Value: | 32 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 40 | |
Special abilities: | Has 25% fire resistance. | |
Ingame description: | Brown demonic servants from hell, imps can cast fireballs at you. They're tough, mean and strong, and think only about sending you into oblivion... | |
Comments/special: | N/A |