Difference between revisions of "Lever"

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(I just discovered that armour levers repair boots by 25%, unlike armour shards which repair 10%)
(Never added the new ammo dispenser lever to this page. Also the harms creature lever effect wasn't accurate either)
 
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   |floods with lava|dangerous|1|You feel that smell? That gasoline smell? Oh hell...|Sets all cells unoccupied by barrels or doors with lava in the room/map.
 
   |floods with lava|dangerous|1|You feel that smell? That gasoline smell? Oh hell...|Sets all cells unoccupied by barrels or doors with lava in the room/map.
 
   |explodes barrels|neutral|1|N/A|All barrels on the map are simultaneously detonated.
 
   |explodes barrels|neutral|1|N/A|All barrels on the map are simultaneously detonated.
   |destroys walls|dangerous|1|You hear the trumpets of Jericho echoing in the distance...|Sets all walls in the room/map (excluding border walls) to the default floor cell for the map.
+
   |destroys walls|dangerous|1|You hear the trumpets of Jericho echoing in the distance...|Destroys all surrounding walls in the room, or all walls on the floor if it's a map-wide lever (excluding border walls).
   |kills creatures|beneficial|1|The smell of a massacre...|Hurts all enemies in the room/map by 20 HP. If this kills an enemy, that enemy is [[gibbing|gibbed]].
+
   |harms creatures|beneficial|1|The smell of a massacre...|Hits all enemies in the room/map with 20 [[fire]] damage.
   |spawns enemies|dangerous|1-3|N/A|Spawns a random number of enemies directly adjacent to the lever: these enemies give no experience and are based on the current danger level.
+
   |spawns enemies|dangerous|1-3|N/A|Spawns a random number of enemies directly adjacent to the lever: these enemies give no experience and are based on the current danger level, but will still drop any inventory the enemy normally drops.
   |repairs armor|beneficial|1-3|N/A|Repairs currently-equipped armor and boots by 25%.  Note that this is different from an [[armor shard]].
+
   |repairs armor|beneficial|1-3|N/A|Repairs currently-equipped armor and boots by 25%.  Note that this is different from an [[armor shard]], which repair boots by 10%.
 
   |heals player|beneficial|1-3|N/A|Heals player by the same amount as a [[small med-pack]].
 
   |heals player|beneficial|1-3|N/A|Heals player by the same amount as a [[small med-pack]].
 +
  |ammo dispenser|beneficial|1-4|N/A|Drops a stack of [[10mm ammo]], [[shotgun shell]]s. [[rocket]]s, or [[power cell]]s (the ammo it drops is compatible with what weapon you have equipped when activating the lever, the lever cannot be activated if you're equipping a melee weapon or weapon that uses unconventional ammo).
 
   |}}
 
   |}}
 
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Latest revision as of 21:20, 13 November 2024

Levers are basic objects that appear on occasion throughout DoomRL. By definition they are items, but are more akin to powerups than anything else: they can be destroyed by splash damage rather easily and tend to disappear on use. Levers are always associated with the & symbol.

In random levels, many different types of levers are created and are normally indistinguishable from one another. By investing in the Intuition trait, more information can be known about the lever before pulling it. The following is a list of all random levers and the information regarding them:

Exact Description General Description Uses Map-wide Level feeling Effect
floods with water neutral 1 The air is really humid here... Sets all cells unoccupied by barrels or doors with water in the room/map.
floods with acid dangerous 1 In the State of Denmark there was the odor of decay... Sets all cells unoccupied by barrels or doors with acid in the room/map.
floods with lava dangerous 1 You feel that smell? That gasoline smell? Oh hell... Sets all cells unoccupied by barrels or doors with lava in the room/map.
explodes barrels neutral 1 N/A All barrels on the map are simultaneously detonated.
destroys walls dangerous 1 You hear the trumpets of Jericho echoing in the distance... Destroys all surrounding walls in the room, or all walls on the floor if it's a map-wide lever (excluding border walls).
harms creatures beneficial 1 The smell of a massacre... Hits all enemies in the room/map with 20 fire damage.
spawns enemies dangerous 1-3 N/A Spawns a random number of enemies directly adjacent to the lever: these enemies give no experience and are based on the current danger level, but will still drop any inventory the enemy normally drops.
repairs armor beneficial 1-3 N/A Repairs currently-equipped armor and boots by 25%. Note that this is different from an armor shard, which repair boots by 10%.
heals player beneficial 1-3 N/A Heals player by the same amount as a small med-pack.
ammo dispenser beneficial 1-4 N/A Drops a stack of 10mm ammo, shotgun shells. rockets, or power cells (the ammo it drops is compatible with what weapon you have equipped when activating the lever, the lever cannot be activated if you're equipping a melee weapon or weapon that uses unconventional ammo).
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