Difference between revisions of "Elite former sergeant"
From DRL Wiki
Omega Tyrant (Talk | contribs) (Updated for 0.9.9.8 buff) |
Omega Tyrant (Talk | contribs) m |
||
(3 intermediate revisions by one user not shown) | |||
Line 6: | Line 6: | ||
monster_ac=2 (+1 from equipped [[green armor]], total 3)| | monster_ac=2 (+1 from equipped [[green armor]], total 3)| | ||
monster_acc=+0 melee, +0 ranged| | monster_acc=+0 melee, +0 ranged| | ||
− | monster_melee= | + | monster_melee=3d3 = 3-9 = 6 avg| |
− | monster_projectile=Attacks with an {{exotic link|assault shotgun}}: 7d3 = 7-21 = 14 avg | + | monster_projectile=Attacks with an {{exotic link|assault shotgun}}: 7d3 = 7-21 = 14 avg before distance falloff; [[damage type#shrapnel|shrapnel damage]] |
OR | OR | ||
− | Attacks with a {{exotic link|plasma shotgun}}: 7d3 = 7-21 = 14 avg | + | Attacks with a {{exotic link|plasma shotgun}}: 7d3 = 7-21 = 14 avg before distance falloff; [[damage type#plasma|plasma damage]] |
OR | OR | ||
− | Attacks with a {{exotic link|super shotgun}}: (8d4)x2 = 16-64 = 40 avg| | + | Attacks with a {{exotic link|super shotgun}}: (8d4)x2 = 16-64 = 40 avg before distance falloff; [[damage type#shrapnel|shrapnel damage]]| |
monster_speed=100%| | monster_speed=100%| | ||
monster_dlvl=60-90| | monster_dlvl=60-90| | ||
Line 26: | Line 26: | ||
monster_abilities=N/A| | monster_abilities=N/A| | ||
monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''| | monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''| | ||
− | + | monster_abilities=The weapon an Elite Former Sergeant has is chosen randomly when it is spawned. Has 15% [[bullet]] and [[shrapnel]] [[resistance]] from the green armor it spawns in. | |
− | + | Elite formers never drop their weapon, and they leave no [[corpse]] upon death, but as long as they're not [[gib]]bed they will still drop their spare ammo, their armor, and any other items they find.| | |
− | + | monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''| | |
− | Elite formers never drop their weapon, and they leave no [[corpse]] upon death.}} | + | monster_other=Avoids player as much as possible, but will use its melee attack when in range.}} |
Latest revision as of 18:12, 3 September 2025
Game Data | Strategy |
Elite former sergeant | ||
Appearance: | h | |
Health: | 25 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | +0 melee, +0 ranged | |
Melee Damage: | 3d3 = 3-9 = 6 avg | |
Projectile Damage: | Attacks with an assault shotgun: 7d3 = 7-21 = 14 avg before distance falloff; shrapnel damage
OR Attacks with a plasma shotgun: 7d3 = 7-21 = 14 avg before distance falloff; plasma damage OR Attacks with a super shotgun: (8d4)x2 = 16-64 = 40 avg before distance falloff; shrapnel damage | |
Speed: | 100% | |
Standard Depth: | 60-90 | |
Experience Value: | 212 | |
Inventory: | Assault Shotgun/Super Shotgun: shotgun shell (x60), green armor (equipped)
Plasma Shotgun: power cell (x60), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | The weapon an Elite Former Sergeant has is chosen randomly when it is spawned. Has 15% bullet and shrapnel resistance from the green armor it spawns in.
Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find. | |
Ingame description: | These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |