Difference between revisions of "Arena Master"

From DoomRL Wiki

Jump to: navigation, search
(This page completely lacked information on how its attack works, so added i)
(The Arena Master is no longer immune to damage fluids. Also corrected attack time, and its HP value that was outdated)
 
(2 intermediate revisions by one user not shown)
Line 3: Line 3:
 
monster_name=Arena Master|
 
monster_name=Arena Master|
 
monster_looks=<font color="lime"><b>V</b></font>|
 
monster_looks=<font color="lime"><b>V</b></font>|
monster_hp=100+5&times;difficulty<sup>2</sup> = 105, 120, 145, 180, 225|
+
monster_hp=80+5&times;difficulty<sup>2</sup> = 85, 100, 125, 160, 205|
 
monster_ac=2|
 
monster_ac=2|
 
monster_acc=+2 melee, N/A ranged (see below)|
 
monster_acc=+2 melee, N/A ranged (see below)|
Line 15: Line 15:
 
monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=50|
 
monster_atkchance=50|
monster_abilities=The Arena Master's attack always hits its targeted tile. Resurrects dead monsters in its [[vision]] (33% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. The Arena Master is additionally immune to damaging [[fluids]].|
+
monster_abilities=The Arena Master's attack always hits its targeted tile, and it takes no damage from its own attack. Resurrects dead monsters in its [[vision]] (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions.|
 
monster_description=''The meanest, ugliest and strongest Arch-Vile you have ever seen...''|
 
monster_description=''The meanest, ugliest and strongest Arch-Vile you have ever seen...''|
monster_other=Avoids player as much as possible, but will use its melee attack when in range. Even though it's immune to fluids, the Arena Master will avoid them and immediately step out of a fluid tile if knocked into one. When the Arena Master attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 2.5 [[seconds]] passes, its attack will hit the tile player is on (or was last on if a successful [[dodge]] is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. Drops the [[Arena Master's Staff]] upon death.}}
+
monster_other=Avoids player as much as possible, but will use its melee attack when in range.
 +
 
 +
When the Arena Master attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 1.563 [[seconds]] passes (rounded to 1.5 or 1.6 depending on how its [[Fractional Time]] works out), its attack will hit the tile the player is on (or was last on if a successful [[dodge]] is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. If the player is out of its vision and the Arena Master is damaged before it completes its attack, it will cancel its attack. Drops the [[Arena Master's Staff]] upon death.}}

Latest revision as of 04:17, 7 August 2024

Game Data Strategy
Arena Master
Appearance: V
Health: 80+5×difficulty2 = 85, 100, 125, 160, 205
Armor: 2
Accuracy: +2 melee, N/A ranged (see below)
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 15d1 = 15 (always): fire damage, radius 2
Speed: 160%
Standard Depth: The Chained Court
Experience Value: 608
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: The Arena Master's attack always hits its targeted tile, and it takes no damage from its own attack. Resurrects dead monsters in its vision (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions.
Ingame description: The meanest, ugliest and strongest Arch-Vile you have ever seen...
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.

When the Arena Master attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 1.563 seconds passes (rounded to 1.5 or 1.6 depending on how its Fractional Time works out), its attack will hit the tile the player is on (or was last on if a successful dodge is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. If the player is out of its vision and the Arena Master is damaged before it completes its attack, it will cancel its attack. Drops the Arena Master's Staff upon death.

Personal tools