Difference between revisions of "Elite former human"
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Shark20061 (Talk | contribs) (Adding resistances I forgot about) |
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{{Monsters| | {{Monsters| | ||
monster_name=Elite former human| | monster_name=Elite former human| | ||
− | monster_looks=<font color=" | + | monster_looks=<font color="olive"><b>h</b></font>| |
monster_hp=20| | monster_hp=20| | ||
monster_ac=2 (+1 from equipped [[green armor]], total 3)| | monster_ac=2 (+1 from equipped [[green armor]], total 3)| | ||
− | monster_acc=-2 melee, + | + | monster_acc=-2 melee, +3 ranged| |
− | monster_melee= | + | monster_melee=3d3 = 3-9 = 6 avg| |
− | monster_projectile=Attacks with a {{exotic link|combat pistol}}: 3d3 = 3-9 = 6 avg| | + | monster_projectile=Attacks with a {{exotic link|combat pistol}}: 3d3 = 3-9 = 6 avg; [[damage type#bullet|bullet damage]]| |
monster_speed=100%| | monster_speed=100%| | ||
monster_dlvl=40-80| | monster_dlvl=40-80| | ||
− | monster_xp= | + | monster_xp=128| |
monster_inventory=[[10mm ammo]] (x72), [[green armor]] (equipped)| | monster_inventory=[[10mm ammo]] (x72), [[green armor]] (equipped)| | ||
monster_pickup=Yes| | monster_pickup=Yes| | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=75| | monster_atkchance=75| | ||
− | monster_abilities=15% bullet and shrapnel | + | monster_abilities=Has 15% [[bullet]] and [[shrapnel]] [[resistance]] from the green armor it spawns in. |
− | Elite formers never drop their weapon.| | + | Elite formers never drop their weapon, and they leave no [[corpse]] upon death, but as long as they're not [[gib]]bed, they will still drop their spare ammo, their armor, and any other items they find.| |
monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''| | monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''| | ||
− | monster_other= | + | monster_other=Avoids player as much as possible, but will use its melee attack when in range.}} |
Latest revision as of 18:13, 3 September 2025
Game Data | Strategy |
Elite former human | ||
Appearance: | h | |
Health: | 20 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | -2 melee, +3 ranged | |
Melee Damage: | 3d3 = 3-9 = 6 avg | |
Projectile Damage: | Attacks with a combat pistol: 3d3 = 3-9 = 6 avg; bullet damage | |
Speed: | 100% | |
Standard Depth: | 40-80 | |
Experience Value: | 128 | |
Inventory: | 10mm ammo (x72), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | Has 15% bullet and shrapnel resistance from the green armor it spawns in.
Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed, they will still drop their spare ammo, their armor, and any other items they find. | |
Ingame description: | These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death. | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |