Difference between revisions of "Elite former human"
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Shark20061 (Talk | contribs) (Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former human| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=20| monster_ac=2 (+1 from equipped green armor,...") |
Omega Tyrant (Talk | contribs) (updated for 0.9.9.8 changes) |
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{{Monsters| | {{Monsters| | ||
monster_name=Elite former human| | monster_name=Elite former human| | ||
− | monster_looks=<font color=" | + | monster_looks=<font color="olive"><b>h</b></font>| |
monster_hp=20| | monster_hp=20| | ||
monster_ac=2 (+1 from equipped [[green armor]], total 3)| | monster_ac=2 (+1 from equipped [[green armor]], total 3)| | ||
monster_acc=-2 melee, +5 ranged| | monster_acc=-2 melee, +5 ranged| | ||
− | monster_melee=1d3+ | + | monster_melee=1d3+5 = 6-8 = 7 avg| |
monster_projectile=Attacks with a {{exotic link|combat pistol}}: 3d3 = 3-9 = 6 avg| | monster_projectile=Attacks with a {{exotic link|combat pistol}}: 3d3 = 3-9 = 6 avg| | ||
monster_speed=100%| | monster_speed=100%| | ||
monster_dlvl=40-80| | monster_dlvl=40-80| | ||
− | monster_xp= | + | monster_xp=128| |
monster_inventory=[[10mm ammo]] (x72), [[green armor]] (equipped)| | monster_inventory=[[10mm ammo]] (x72), [[green armor]] (equipped)| | ||
monster_pickup=Yes| | monster_pickup=Yes| | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=75| | monster_atkchance=75| | ||
− | monster_abilities=Elite formers never drop their weapon.| | + | monster_abilities=15% bullet and shrapnel resist from green armor. |
+ | Elite formers never drop their weapon, and they leave no [[corpse]] upon death.| | ||
monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''| | monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''| | ||
monster_other=N/A}} | monster_other=N/A}} |
Latest revision as of 02:02, 7 August 2024
Game Data | Strategy |
Elite former human | ||
Appearance: | h | |
Health: | 20 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | -2 melee, +5 ranged | |
Melee Damage: | 1d3+5 = 6-8 = 7 avg | |
Projectile Damage: | Attacks with a combat pistol: 3d3 = 3-9 = 6 avg | |
Speed: | 100% | |
Standard Depth: | 40-80 | |
Experience Value: | 128 | |
Inventory: | 10mm ammo (x72), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | 15% bullet and shrapnel resist from green armor.
Elite formers never drop their weapon, and they leave no corpse upon death. | |
Ingame description: | These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death. | |
Comments/special: | N/A |