Difference between revisions of "Strategy:Enemies"
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This page is meant primarily as a listing of the specific strategy pages for each individual [[Enemies|enemy]]. However, it is also a place to discuss and explain basic combat strategies in general. | This page is meant primarily as a listing of the specific strategy pages for each individual [[Enemies|enemy]]. However, it is also a place to discuss and explain basic combat strategies in general. | ||
− | This should be categorized by enemy type ([[Enemies#Basic_Enemies|basic]], [[Enemies#Nightmare_Enemies|nightmare]], or [[Enemies#Bosses|bosses]], or by a unique section dedicated to the combat strategy in general (e.g. crowds, one on one, open space, close quarters). | + | This should be categorized by enemy type ([[Enemies#Basic_Enemies|basic]], [[Enemies#Nightmare_Enemies|nightmare]], or [[Enemies#Bosses|bosses]]), or by a unique section dedicated to the combat strategy in general (e.g. crowds, one on one, open space, close quarters). |
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+ | ===0.9.9.7=== | ||
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+ | As of 0.9.9.7, a new updated enemy AI has changed many factors of gameplay that many veterans are not used to. Range-based attacks by former humans, sergeants, imps, and so on can now "go around" corners. In effect, the ranged enemies can corner-shoot you to an extent. Although repeated trials have shown that an enemy will not always corner-shoot you, do take extreme care. | ||
Latest revision as of 20:07, 14 October 2013
Game Data | Strategy |
This page is meant primarily as a listing of the specific strategy pages for each individual enemy. However, it is also a place to discuss and explain basic combat strategies in general.
This should be categorized by enemy type (basic, nightmare, or bosses), or by a unique section dedicated to the combat strategy in general (e.g. crowds, one on one, open space, close quarters).
Contents |
0.9.9.7
As of 0.9.9.7, a new updated enemy AI has changed many factors of gameplay that many veterans are not used to. Range-based attacks by former humans, sergeants, imps, and so on can now "go around" corners. In effect, the ranged enemies can corner-shoot you to an extent. Although repeated trials have shown that an enemy will not always corner-shoot you, do take extreme care.
Basic Enemies
- Former human
- Imp
- Former sergeant
- Demon
- Former captain
- Lost soul
- Hell knight
- Cacodemon
- Former commando
- Pain elemental
- Baron of hell
- Arachnotron
- Revenant
- Mancubus
- Arch-vile
Nightmare Enemies
Bosses
- Shambler
- Bruiser brother
- Agony elmental
- Lava elemental
- Angel of Death
- Arena Master
- Cyberdemon
- Spider Mastermind
- JC (MAJOR SPOILERS!!!)