Difference between revisions of "Imp"

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(994 added resists)
(Update for 0.10.0)
 
Line 6: Line 6:
 
monster_ac=0|
 
monster_ac=0|
 
monster_acc=+3 melee, +3 ranged|
 
monster_acc=+3 melee, +3 ranged|
monster_melee=1d3+2 = 3-5 = 4 avg|
+
monster_melee=2d3 = 2-6 = 4 avg|
monster_projectile=2d5 = 2-10 = 6 avg: [[Damage type#fire|fire damage]], [[explosions|radius]] 1|
+
monster_projectile=2d5 = 2-10 = 6 avg: [[Damage type#fire|fire damage]], [[radius]] 1|
 
monster_speed=105%|
 
monster_speed=105%|
 
monster_dlvl=0-17|
 
monster_dlvl=0-17|

Latest revision as of 17:17, 3 September 2025

Game Data Strategy
Imp
Appearance: i
Health: 12
Armor: 0
Accuracy: +3 melee, +3 ranged
Melee Damage: 2d3 = 2-6 = 4 avg
Projectile Damage: 2d5 = 2-10 = 6 avg: fire damage, radius 1
Speed: 105%
Standard Depth: 0-17
Experience Value: 32
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 40
Special abilities: Has 25% fire resistance.
Ingame description: Brown demonic servants from hell, imps can cast fireballs at you. They're tough, mean and strong, and think only about sending you into oblivion...
Comments/special: N/A
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