Difference between revisions of "Hell knight"
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monster_melee=1d3+6 = 7-9 = 8 avg| | monster_melee=1d3+6 = 7-9 = 8 avg| | ||
monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1| | monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1| | ||
− | monster_speed= | + | monster_speed=110%| |
monster_dlvl=9-15| | monster_dlvl=9-15| | ||
monster_xp=128| | monster_xp=128| |
Latest revision as of 03:22, 30 August 2014
Game Data | Strategy |
Hell knight | ||
Appearance: | B | |
Health: | 50 | |
Armor: | 1 | |
Accuracy: | +6 melee, +6 ranged | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 2d6 = 2-12 = 7 avg: plasma damage, radius 1 | |
Speed: | 110% | |
Standard Depth: | 9-15 | |
Experience Value: | 128 | |
Inventory: | None | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 40 | |
Special abilities: | Has 50% acid resistance. | |
Ingame description: | These are hell's warlords. They command hellish armies to battle. Not as tough as Barons but still a pain in the ass... | |
Comments/special: | N/A |