Difference between revisions of "Phobos Base Entry"
From DoomRL Wiki
Game Hunter (Talk | contribs) (added map) |
Game Hunter (Talk | contribs) m (reward stuff) |
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level_uv=[[former sergeant]] (x3), [[former human]] (x7)| | level_uv=[[former sergeant]] (x3), [[former human]] (x7)| | ||
level_n=[[former sergeant]] (x3), [[former human]] (x7)| | level_n=[[former sergeant]] (x3), [[former human]] (x7)| | ||
− | level_loot=[[ | + | level_loot=[[small med-pack]] (x2, x4 on [[Angel of Impatience]]), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]| |
level_other=Has four different layouts. The player's starting position can be changed from the upper-left corner to the right side by changing the "Frontal" parameter in the ini file. }} | level_other=Has four different layouts. The player's starting position can be changed from the upper-left corner to the right side by changing the "Frontal" parameter in the ini file. }} | ||
Revision as of 15:09, 23 July 2011
Phobos Surface | |
Depth: | 1 |
Entrance Text: | None |
Reward Text: | None |
Exit Text: | None |
Monsters on ITYTD: | former sergeant (x1), former human (x3) |
Monsters on HNTR: | former sergeant (x1), former human (x5) |
Monsters on HMP: | former sergeant (x1), former human (x7) |
Monsters on UV: | former sergeant (x3), former human (x7) |
Monsters on N!: | former sergeant (x3), former human (x7) |
Rewards: | small med-pack (x2, x4 on Angel of Impatience), green armor on UV or N! difficulty, combat knife on Angel of Berserk |
Description/tips: | Has four different layouts. The player's starting position can be changed from the upper-left corner to the right side by changing the "Frontal" parameter in the ini file. |
Map |
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These maps show the Ultra-violence monsters. The combat knife and green armor never appear at the same time.
On Hurt Me Plenty, former humans outside the base are moved inside and replace the former sergeants near the med-packs. On Hey, Not Too Rough, forum humans near the med-packs are removed. On I'm Too Young To Die, only the three former humans nearest the stairs (path-wise) will appear. |