Difference between revisions of "Super shotgun"
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(Created page with "{{ranged weapon| weapon_name=Super shotgun| weapon_dmg=(9d4)x3/27-108 falls off '''linearly''' at 7% per square| weapon_avgdmg=22.5*3*0.9=60.75 point blank| weapon_dmgtype=[[Dama...") |
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| (10 intermediate revisions by 6 users not shown) | |||
| Line 1: | Line 1: | ||
| + | {{infostrat switch}} | ||
{{ranged weapon| | {{ranged weapon| | ||
weapon_name=Super shotgun| | weapon_name=Super shotgun| | ||
| − | weapon_dmg=( | + | weapon_dmg=(8d4)x2/16-64| |
| − | weapon_avgdmg= | + | weapon_avgdmg=20 x 2 = 40 (at point blank)| |
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]| | weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]| | ||
| − | weapon_accuracy= | + | weapon_accuracy=Irrelevant| |
weapon_ftime=1.0 second| | weapon_ftime=1.0 second| | ||
| − | weapon_rtime= | + | weapon_rtime=1.5 seconds| |
weapon_clip=2| | weapon_clip=2| | ||
weapon_ammo=[[Shotgun shell]]| | weapon_ammo=[[Shotgun shell]]| | ||
| − | weapon_afire= | + | weapon_afire=None| |
| − | weapon_areload= | + | weapon_areload=None| |
weapon_get=Random (10+)| | weapon_get=Random (10+)| | ||
weapon_quote=''This little baby brings back memories!''| | weapon_quote=''This little baby brings back memories!''| | ||
weapon_looks=<font color="magenta"><b>}</b></font>| | weapon_looks=<font color="magenta"><b>}</b></font>| | ||
| − | weapon_description=After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it.| | + | weapon_description=''After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it.''| |
| − | weapon_other= | + | weapon_other=This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 7% per tile. |
| − | weapon_source= | + | |
| + | The Super Shotgun's fire consists of two shots. Note that the shots are sequential, so knockback from the first blast is applied before the second blast occurs, which will reduce the expected damage of the second blast if the enemy is knockbacked by the first shot.| | ||
| + | weapon_source=DII (whaddya expect, Mario?)}} | ||
Latest revision as of 05:15, 6 June 2026
| Game Data | Strategy |
| Super shotgun | |
| Damage: | (8d4)x2/16-64 |
| Average Damage: | 20 x 2 = 40 (at point blank) |
| Damage Type: | Shrapnel |
| Accuracy: | Irrelevant |
| Base Fire Time: | 1.0 second |
| Base Reload Time: | 1.5 seconds |
| Clip Size: | 2 |
| Ammunition: | Shotgun shell |
| Alternate Fire: | None |
| Alternate Reload: | None |
| How to get it: | Random (10+) |
| Quote on pickup: | This little baby brings back memories! |
| Appearance: | } |
| Ingame Description: | After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it. |
| Comments/special: | This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 7% per tile.
The Super Shotgun's fire consists of two shots. Note that the shots are sequential, so knockback from the first blast is applied before the second blast occurs, which will reduce the expected damage of the second blast if the enemy is knockbacked by the first shot. |
| Source: | DII (whaddya expect, Mario?) |