Difference between revisions of "Super shotgun"
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{{ranged weapon| | {{ranged weapon| | ||
weapon_name=Super shotgun| | weapon_name=Super shotgun| | ||
| − | weapon_dmg=(8d4)x2/16-64 | + | weapon_dmg=(8d4)x2/16-64| |
weapon_avgdmg=20 x 2 = 40 (at point blank)| | weapon_avgdmg=20 x 2 = 40 (at point blank)| | ||
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]| | weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]| | ||
Revision as of 05:13, 6 June 2026
| Game Data | Strategy |
| Super shotgun | |
| Damage: | (8d4)x2/16-64 |
| Average Damage: | 20 x 2 = 40 (at point blank) |
| Damage Type: | Shrapnel |
| Accuracy: | Irrelevant |
| Base Fire Time: | 1.0 second |
| Base Reload Time: | 1.5 seconds |
| Clip Size: | 2 |
| Ammunition: | Shotgun shell |
| Alternate Fire: | None |
| Alternate Reload: | None |
| How to get it: | Random (10+) |
| Quote on pickup: | This little baby brings back memories! |
| Appearance: | } |
| Ingame Description: | After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it. |
| Comments/special: | This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 7% per tile. |
| Source: | DII (whaddya expect, Mario?) |