Difference between revisions of "Nightmare knight"

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(New enemy in 0.10)
 
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monster_abilities=Takes no damage from [[fluids]]. Has 75% [[acid]] [[resistance]], and 25% resistance to [[fire]] and [[plasma]] damage.|
 
monster_abilities=Takes no damage from [[fluids]]. Has 75% [[acid]] [[resistance]], and 25% resistance to [[fire]] and [[plasma]] damage.|
 
monster_description=''The nightmare side of the knight and baron strain. You hope it won't get worse than this. You hope...''|
 
monster_description=''The nightmare side of the knight and baron strain. You hope it won't get worse than this. You hope...''|
monster_other=Will run through any fluid to reach the player. Their fireballs are additionally more difficult to [[dodge]] than [[Hell Knight]] and [[Baron]] fireballs.}}
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monster_other=Will run through any fluid to reach the player. Their fireballs are additionally more difficult to [[dodge]] than [[Hell knight]] and [[Baron]] fireballs.}}

Latest revision as of 02:48, 4 September 2025

Game Data Strategy
Nightmare knight
Appearance: B
Health: 80
Armor: 4
Accuracy: +6 melee, +6 ranged
Melee Damage: 6d3 = 6-18 = 12 avg
Projectile Damage: 4d6 = 4-24 = 14 avg: plasma damage, radius 2
Speed: 120%
Standard Depth: 41+
Experience Value: 452
Inventory: None
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 60
Special abilities: Takes no damage from fluids. Has 75% acid resistance, and 25% resistance to fire and plasma damage.
Ingame description: The nightmare side of the knight and baron strain. You hope it won't get worse than this. You hope...
Comments/special: Will run through any fluid to reach the player. Their fireballs are additionally more difficult to dodge than Hell knight and Baron fireballs.
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