| Nightmare knight
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| Appearance:
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B
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| Health:
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80
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| Armor:
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4
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| Accuracy:
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+6 melee, +6 ranged
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| Melee Damage:
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6d3 = 6-18 = 12 avg
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| Projectile Damage:
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4d6 = 4-24 = 14 avg: plasma damage, radius 2
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| Speed:
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120%
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| Standard Depth:
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41+
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| Experience Value:
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452
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| Inventory:
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None
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| AI habits:
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Uses items:
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Yes
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| Uses doors:
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Yes
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| Attack %:
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60
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| Special abilities:
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Takes no damage from fluids. Has 75% acid resistance, and 25% resistance to fire and plasma damage.
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| Ingame description:
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The nightmare side of the knight and baron strain. You hope it won't get worse than this. You hope...
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| Comments/special:
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Will run through any fluid to reach the player. Their fireballs are additionally more difficult to dodge than Hell Knight and Baron fireballs.
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