Nightmare knight
|
Appearance:
|
B
|
Health:
|
80
|
Armor:
|
4
|
Accuracy:
|
+6 melee, +6 ranged
|
Melee Damage:
|
6d3 = 6-18 = 12 avg
|
Projectile Damage:
|
4d6 = 4-24 = 14 avg: plasma damage, radius 2
|
Speed:
|
120%
|
Standard Depth:
|
41+
|
Experience Value:
|
452
|
Inventory:
|
None
|
AI habits:
|
Uses items:
|
Yes
|
Uses doors:
|
Yes
|
Attack %:
|
60
|
Special abilities:
|
Takes no damage from fluids. Has 75% acid resistance, and 25% resistance to fire and plasma damage.
|
Ingame description:
|
The nightmare side of the knight and baron strain. You hope it won't get worse than this. You hope...
|
Comments/special:
|
Will run through any fluid to reach the player. Their fireballs are additionally more difficult to dodge than Hell Knight and Baron fireballs.
|