Difference between revisions of "Nightmare knight"

From DRL Wiki

Jump to: navigation, search
(New enemy in 0.10)

Revision as of 02:46, 4 September 2025

Game Data Strategy
Nightmare knight
Appearance: B
Health: 80
Armor: 4
Accuracy: +6 melee, +6 ranged
Melee Damage: 6d3 = 6-18 = 12 avg
Projectile Damage: 4d6 = 4-24 = 14 avg: plasma damage, radius 2
Speed: 120%
Standard Depth: 41+
Experience Value: 452
Inventory: None
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 60
Special abilities: Takes no damage from fluids. Has 75% acid resistance, and 25% resistance to fire and plasma damage.
Ingame description: The nightmare side of the knight and baron strain. You hope it won't get worse than this. You hope...
Comments/special: Will run through any fluid to reach the player. Their fireballs are additionally more difficult to dodge than Hell Knight and Baron fireballs.
Personal tools