Difference between revisions of "Nightmare elemental"
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Omega Tyrant (Talk | contribs) (New enemy in 0.10) |
Revision as of 02:38, 4 September 2025
Game Data | Strategy |
Pain elemental | ||
Appearance: | O | |
Health: | 100 | |
Armor: | 4 | |
Accuracy: | +4 melee | |
Melee Damage: | 6d3 = 6-18 = 12 avg | |
Projectile Damage: | None | |
Speed: | 100% | |
Standard Depth: | 70+ | |
Experience Value: | 788 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | This enemy flies, so it is immune to both damage and movement-slowing from fluids. Rather than attacking the player, it spawns Nightmare souls (x3) (25% chance per action) | |
Ingame description: | Pain, pain, pain, nightmare pain. Oh and nightmare souls... | |
Comments/special: | Avoids player as much as possible, and will not use its melee attack even when the player is in its face. Will move through any fluid without hesitation. Does not infight with other monsters (and since it's unable to directly hurt other monsters, no monster will infight it). Has a higher chance of spawning more Nightmare Souls if the player shoots it from outside of its visual range.
Upon death, it spawns three Nightmare Souls and leaves no corpse (but no Nightmare Souls will spawn if the Nightmare Elemental is gibbed). |