Lost soul
|
Appearance:
|
s
|
Health:
|
20
|
Armor:
|
0
|
Accuracy:
|
+12 melee (if its charge connects, see below)
|
Melee Damage:
|
4d3 = 4-12 = 8 avg
|
Projectile Damage:
|
None
|
Speed:
|
120%
|
Standard Depth:
|
N/A; doesn't naturally spawn by itself, but will start spawning in monster groups in A100/A666 on floor 30
|
Experience Value:
|
68
|
Inventory:
|
None
|
AI habits:
|
Uses items:
|
No
|
Uses doors:
|
No
|
Attack %:
|
70%
|
Special abilities:
|
This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance.
|
Ingame description:
|
The flying bluish skull. Wouldn't be a problem if there weren't so many of these nightmarish things...
|
Comments/special:
|
Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 120% speed, but will charge the player when it attacks, with its speed going up to 480% while charging. The player can dodge a charging Nightmare Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Nightmare Soul will additionally stop charging if it is hit, or has traveled 15 tiles.
|