Difference between revisions of "Nightmare soul"

From DRL Wiki

Jump to: navigation, search
(New enemy in 0.10)

Revision as of 02:32, 4 September 2025

Game Data Strategy
Lost soul
Appearance: s
Health: 20
Armor: 0
Accuracy: +12 melee (if its charge connects, see below)
Melee Damage: 4d3 = 4-12 = 8 avg
Projectile Damage: None
Speed: 120%
Standard Depth: N/A; doesn't naturally spawn by itself, but will start spawning in monster groups in A100/A666 on floor 30
Experience Value: 68
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: 70%
Special abilities: This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance.
Ingame description: The flying bluish skull. Wouldn't be a problem if there weren't so many of these nightmarish things...
Comments/special: Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 120% speed, but will charge the player when it attacks, with its speed going up to 480% while charging. The player can dodge a charging Nightmare Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Nightmare Soul will additionally stop charging if it is hit, or has traveled 15 tiles.
Personal tools