Difference between revisions of "Mancubus"

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(The description of Mancubus behaviour was about three versions out of date.)
(Added note on how you can interrupt the Mancubus' second attack)
 
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monster_abilities=Ranged attack fires 3 projectiles: 1 down the middle and one at each side.|
 
monster_abilities=Ranged attack fires 3 projectiles: 1 down the middle and one at each side.|
 
monster_description=''It's big, it's mean, and it has two rocket launchers. What could be worse?''|
 
monster_description=''It's big, it's mean, and it has two rocket launchers. What could be worse?''|
monster_other=Shortly after firing a barrage of 3 projectiles, it will fire a second barrage, whether it can see the player or not.}}
+
monster_other=Shortly after firing a barrage of 3 projectiles, it will fire a second barrage, regardless of if it can still see the player (where it'll then fire towards where it last saw the player). The second barrage can be interrupted by damaging the Mancubus between its action however.}}

Latest revision as of 06:00, 7 August 2024

Game Data Strategy
Mancubus
Appearance: M
Health: 60
Armor: 2
Accuracy: +3 melee, +3 ranged
Melee Damage: 1d3+8 = 9-11 = 10
Projectile Damage: 4d6 = 4-24 = 14: fire damage, radius 2
Speed: 80%
Standard Depth: 15+
Experience Value: 452
Inventory: Rocket (x3)
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: Ranged attack fires 3 projectiles: 1 down the middle and one at each side.
Ingame description: It's big, it's mean, and it has two rocket launchers. What could be worse?
Comments/special: Shortly after firing a barrage of 3 projectiles, it will fire a second barrage, regardless of if it can still see the player (where it'll then fire towards where it last saw the player). The second barrage can be interrupted by damaging the Mancubus between its action however.
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