Difference between revisions of "Lava elemental"

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m (No drops in Ao100/Ao666)
(updated for 0.9.9.8 changes and added other missing info)
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monster_name=Lava elemental|
 
monster_name=Lava elemental|
 
monster_looks=<font color="yellow"><b>E</b></font>|
 
monster_looks=<font color="yellow"><b>E</b></font>|
monster_hp=80+5&times;difficulty<sup>2</sup> = 85,100,125,160,205|
+
monster_hp=100+5&times;difficulty<sup>2</sup> = 105,120,145,180,225|
 
monster_ac=5|
 
monster_ac=5|
 
monster_acc=+4 melee, +4 ranged|
 
monster_acc=+4 melee, +4 ranged|
monster_melee=1d3+8 = 9-11 = 10 avg|
+
monster_melee=1d3+12 = 13-15 = 14 avg|
monster_projectile=5d4 = 5-20 = 12.5 avg: [[damage type#fire|fire damage]], [[explosions|radius]] 2|
+
monster_projectile=5d4 = 5-20 = 12.5 avg: [[damage type#fire|fire damage]], [[explosions|radius]] 3|
 
monster_speed=100%|
 
monster_speed=100%|
monster_dlvl=[[The Lava Pits]], or 70 and lower on A100|
+
monster_dlvl=[[The Lava Pits]], [[Mt. Erebus]], or 70 and lower on A100|
 
monster_xp=788|
 
monster_xp=788|
 
monster_inventory=None|
 
monster_inventory=None|
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monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=30|
 
monster_atkchance=30|
monster_abilities=Takes no damage from [[fluids]]. Ranged attack may leave behind lava. Teleportation (5% chance per action), regeneration (+1 HP per action). Has 100% fire [[resistance]].|
+
monster_abilities=Takes no damage from [[fluids]]. Its projectile targets the tile the player was on, and it may leave behind lava in its splash radius (random chance per each affected tile). It can additionally teleport (5% chance per action), and has health regeneration (+1 HP per action). It also has 100% fire [[resistance]].|
 
monster_description=''Big ball of fire...''|
 
monster_description=''Big ball of fire...''|
monster_other=Drops a [[lava element]] when killed. Does not drop anything in Ao100/Ao666 games.}}
+
monster_other=Hunts player precisely, and will move through any fluid.
 +
 
 +
Normally drops a [[lava element]] when killed, but does not drop anything when killed in in Ao100/Ao666 games. It also leaves no corpse on death.}}

Revision as of 05:31, 7 August 2024

Game Data Strategy
Lava elemental
Appearance: E
Health: 100+5×difficulty2 = 105,120,145,180,225
Armor: 5
Accuracy: +4 melee, +4 ranged
Melee Damage: 1d3+12 = 13-15 = 14 avg
Projectile Damage: 5d4 = 5-20 = 12.5 avg: fire damage, radius 3
Speed: 100%
Standard Depth: The Lava Pits, Mt. Erebus, or 70 and lower on A100
Experience Value: 788
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 30
Special abilities: Takes no damage from fluids. Its projectile targets the tile the player was on, and it may leave behind lava in its splash radius (random chance per each affected tile). It can additionally teleport (5% chance per action), and has health regeneration (+1 HP per action). It also has 100% fire resistance.
Ingame description: Big ball of fire...
Comments/special: Hunts player precisely, and will move through any fluid.

Normally drops a lava element when killed, but does not drop anything when killed in in Ao100/Ao666 games. It also leaves no corpse on death.

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