Difference between revisions of "Arena Master"
From DoomRL Wiki
Omega Tyrant (Talk | contribs) (The Arena Master is no longer immune to damage fluids. Also corrected attack time, and its HP value that was outdated) |
|||
(3 intermediate revisions by one user not shown) | |||
Line 3: | Line 3: | ||
monster_name=Arena Master| | monster_name=Arena Master| | ||
monster_looks=<font color="lime"><b>V</b></font>| | monster_looks=<font color="lime"><b>V</b></font>| | ||
− | monster_hp= | + | monster_hp=80+5×difficulty<sup>2</sup> = 85, 100, 125, 160, 205| |
monster_ac=2| | monster_ac=2| | ||
monster_acc=+2 melee, N/A ranged (see below)| | monster_acc=+2 melee, N/A ranged (see below)| | ||
Line 15: | Line 15: | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=50| | monster_atkchance=50| | ||
− | monster_abilities= | + | monster_abilities=The Arena Master's attack always hits its targeted tile, and it takes no damage from its own attack. Resurrects dead monsters in its [[vision]] (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions.| |
monster_description=''The meanest, ugliest and strongest Arch-Vile you have ever seen...''| | monster_description=''The meanest, ugliest and strongest Arch-Vile you have ever seen...''| | ||
− | monster_other=Drops the [[Arena Master's Staff]] upon death.}} | + | monster_other=Avoids player as much as possible, but will use its melee attack when in range. |
+ | |||
+ | When the Arena Master attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 1.563 [[seconds]] passes (rounded to 1.5 or 1.6 depending on how its [[Fractional Time]] works out), its attack will hit the tile the player is on (or was last on if a successful [[dodge]] is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. If the player is out of its vision and the Arena Master is damaged before it completes its attack, it will cancel its attack. Drops the [[Arena Master's Staff]] upon death.}} |
Latest revision as of 04:17, 7 August 2024
Game Data | Strategy |
Arena Master | ||
Appearance: | V | |
Health: | 80+5×difficulty2 = 85, 100, 125, 160, 205 | |
Armor: | 2 | |
Accuracy: | +2 melee, N/A ranged (see below) | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 15d1 = 15 (always): fire damage, radius 2 | |
Speed: | 160% | |
Standard Depth: | The Chained Court | |
Experience Value: | 608 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50 | |
Special abilities: | The Arena Master's attack always hits its targeted tile, and it takes no damage from its own attack. Resurrects dead monsters in its vision (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. | |
Ingame description: | The meanest, ugliest and strongest Arch-Vile you have ever seen... | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range.
When the Arena Master attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 1.563 seconds passes (rounded to 1.5 or 1.6 depending on how its Fractional Time works out), its attack will hit the tile the player is on (or was last on if a successful dodge is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. If the player is out of its vision and the Arena Master is damaged before it completes its attack, it will cancel its attack. Drops the Arena Master's Staff upon death. |