Difference between revisions of "Elite former sergeant"
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Shark20061 (Talk | contribs) (Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former sergeant| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=10| monster_ac=2 (+1 from equipped [[green armor...") |
Omega Tyrant (Talk | contribs) (Updated for 0.9.9.8 buff) |
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(3 intermediate revisions by 2 users not shown) | |||
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{{Monsters| | {{Monsters| | ||
monster_name=Elite former sergeant| | monster_name=Elite former sergeant| | ||
− | monster_looks=<font color=" | + | monster_looks=<font color="yellow"><b>h</b></font>| |
− | monster_hp= | + | monster_hp=25| |
monster_ac=2 (+1 from equipped [[green armor]], total 3)| | monster_ac=2 (+1 from equipped [[green armor]], total 3)| | ||
monster_acc=+0 melee, +0 ranged| | monster_acc=+0 melee, +0 ranged| | ||
− | monster_melee=1d3+ | + | monster_melee=1d3+5 = 6-8 = 7 avg| |
monster_projectile=Attacks with an {{exotic link|assault shotgun}}: 7d3 = 7-21 = 14 avg | monster_projectile=Attacks with an {{exotic link|assault shotgun}}: 7d3 = 7-21 = 14 avg | ||
OR | OR | ||
Line 17: | Line 17: | ||
monster_speed=100%| | monster_speed=100%| | ||
monster_dlvl=60-90| | monster_dlvl=60-90| | ||
− | monster_xp= | + | monster_xp=212| |
monster_inventory=Assault Shotgun/Super Shotgun: [[shotgun shell]] (x60), [[green armor]] (equipped) | monster_inventory=Assault Shotgun/Super Shotgun: [[shotgun shell]] (x60), [[green armor]] (equipped) | ||
Line 26: | Line 26: | ||
monster_abilities=N/A| | monster_abilities=N/A| | ||
monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''| | monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''| | ||
− | monster_other=Weapon is picked randomly for each elite former sergeant. | + | monster_other=15% bullet and shrapnel resist from green armor. |
− | Elite formers never drop their weapon.}} | + | Weapon is picked randomly for each elite former sergeant. |
+ | |||
+ | Elite formers never drop their weapon, and they leave no [[corpse]] upon death.}} |
Latest revision as of 02:22, 7 August 2024
Game Data | Strategy |
Elite former sergeant | ||
Appearance: | h | |
Health: | 25 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | +0 melee, +0 ranged | |
Melee Damage: | 1d3+5 = 6-8 = 7 avg | |
Projectile Damage: | Attacks with an assault shotgun: 7d3 = 7-21 = 14 avg
OR Attacks with a plasma shotgun: 7d3 = 7-21 = 14 avg OR Attacks with a super shotgun: (8d4)x2 = 16-64 = 40 avg | |
Speed: | 100% | |
Standard Depth: | 60-90 | |
Experience Value: | 212 | |
Inventory: | Assault Shotgun/Super Shotgun: shotgun shell (x60), green armor (equipped)
Plasma Shotgun: power cell (x60), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | N/A | |
Ingame description: | These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | 15% bullet and shrapnel resist from green armor.
Weapon is picked randomly for each elite former sergeant. Elite formers never drop their weapon, and they leave no corpse upon death. |