Difference between revisions of "Elite former sergeant"

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(Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former sergeant| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=10| monster_ac=2 (+1 from equipped [[green armor...")
 
(Updated for 0.9.9.8 buff)
 
(3 intermediate revisions by 2 users not shown)
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{{Monsters|
 
{{Monsters|
 
monster_name=Elite former sergeant|
 
monster_name=Elite former sergeant|
monster_looks=<font color="blue"><b>h</b></font>|
+
monster_looks=<font color="yellow"><b>h</b></font>|
monster_hp=10|
+
monster_hp=25|
 
monster_ac=2 (+1 from equipped [[green armor]], total 3)|
 
monster_ac=2 (+1 from equipped [[green armor]], total 3)|
 
monster_acc=+0 melee, +0 ranged|
 
monster_acc=+0 melee, +0 ranged|
monster_melee=1d3+1 = 2-4 = 3 avg|
+
monster_melee=1d3+5 = 6-8 = 7 avg|
 
monster_projectile=Attacks with an {{exotic link|assault shotgun}}: 7d3 = 7-21 = 14 avg
 
monster_projectile=Attacks with an {{exotic link|assault shotgun}}: 7d3 = 7-21 = 14 avg
 
OR
 
OR
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monster_speed=100%|
 
monster_speed=100%|
 
monster_dlvl=60-90|
 
monster_dlvl=60-90|
monster_xp=320|
+
monster_xp=212|
 
monster_inventory=Assault Shotgun/Super Shotgun: [[shotgun shell]] (x60), [[green armor]] (equipped)
 
monster_inventory=Assault Shotgun/Super Shotgun: [[shotgun shell]] (x60), [[green armor]] (equipped)
  
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monster_abilities=N/A|
 
monster_abilities=N/A|
 
monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''|
 
monster_description=''These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.''|
monster_other=Weapon is picked randomly for each elite former sergeant.
+
monster_other=15% bullet and shrapnel resist from green armor.
Elite formers never drop their weapon.}}
+
Weapon is picked randomly for each elite former sergeant.
 +
 
 +
Elite formers never drop their weapon, and they leave no [[corpse]] upon death.}}

Latest revision as of 02:22, 7 August 2024

Game Data Strategy
Elite former sergeant
Appearance: h
Health: 25
Armor: 2 (+1 from equipped green armor, total 3)
Accuracy: +0 melee, +0 ranged
Melee Damage: 1d3+5 = 6-8 = 7 avg
Projectile Damage: Attacks with an assault shotgun: 7d3 = 7-21 = 14 avg

OR

Attacks with a plasma shotgun: 7d3 = 7-21 = 14 avg

OR

Attacks with a super shotgun: (8d4)x2 = 16-64 = 40 avg

Speed: 100%
Standard Depth: 60-90
Experience Value: 212
Inventory: Assault Shotgun/Super Shotgun: shotgun shell (x60), green armor (equipped)

Plasma Shotgun: power cell (x60), green armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: N/A
Ingame description: These are the elite among the former sergeants. And they carry firepower to boot! Too bad their weapons are set to self-destruct on death.
Comments/special: 15% bullet and shrapnel resist from green armor.

Weapon is picked randomly for each elite former sergeant.

Elite formers never drop their weapon, and they leave no corpse upon death.

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