Difference between revisions of "Combat translocator"

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weapon_ftime=1.5 seconds|
 
weapon_ftime=1.5 seconds|
 
weapon_rtime=2.0 seconds|
 
weapon_rtime=2.0 seconds|
weapon_clip=60 (consumes 10 per shot)|
+
weapon_clip=60 (consumes 5 per shot)|
 
weapon_ammo=[[Power cell]]|
 
weapon_ammo=[[Power cell]]|
 
weapon_areload=None|
 
weapon_areload=None|
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weapon_looks=<b><font color="magenta">}</font></b>|
 
weapon_looks=<b><font color="magenta">}</font></b>|
 
weapon_description=''Now this is a weird piece of technology, wonder how it works?''|
 
weapon_description=''Now this is a weird piece of technology, wonder how it works?''|
weapon_other=Any enemy that gets hit is randomly teleported, as though it used a [[phase device]]. This weapon can't be modded even though no assemblies can make 0d0 cause any damage and even though nanomachic Combat translocator, as it causes no damage, is less effective than most nanomachic weapons which also usually throw opponents away.|
+
weapon_other=Any enemy that gets hit is randomly teleported, as though it used a [[phase device]]. Despite being an exotic weapon, it cannot be modded.|
 
weapon_source=Could be inspired by the Unreal Tournament series.}}
 
weapon_source=Could be inspired by the Unreal Tournament series.}}

Latest revision as of 23:02, 2 August 2024

Game Data Strategy
Combat translocator - Miscellaneous Family
Damage: 0d0 / 0
Average Damage: 0
Damage Type: None
Accuracy: +4
Base Fire Time: 1.5 seconds
Base Reload Time: 2.0 seconds
Clip Size: 60 (consumes 5 per shot)
Ammunition: Power cell
Alternate Fire: None
Alternate Reload: None
How to get it: Random (14+)
Quote on pickup: Well this is a weird device!
Appearance: }
Ingame Description: Now this is a weird piece of technology, wonder how it works?
Comments/special: Any enemy that gets hit is randomly teleported, as though it used a phase device. Despite being an exotic weapon, it cannot be modded.
Source: Could be inspired by the Unreal Tournament series.
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