Difference between revisions of "Combat translocator"
From DoomRL Wiki
Omega Tyrant (Talk | contribs) (Updated for 0.9.9.8 buff) |
|||
Line 8: | Line 8: | ||
weapon_ftime=1.5 seconds| | weapon_ftime=1.5 seconds| | ||
weapon_rtime=2.0 seconds| | weapon_rtime=2.0 seconds| | ||
− | weapon_clip=60 (consumes | + | weapon_clip=60 (consumes 5 per shot)| |
weapon_ammo=[[Power cell]]| | weapon_ammo=[[Power cell]]| | ||
weapon_areload=None| | weapon_areload=None| |
Revision as of 23:01, 2 August 2024
Game Data | Strategy |
Combat translocator - Miscellaneous Family | |
Damage: | 0d0 / 0 |
Average Damage: | 0 |
Damage Type: | None |
Accuracy: | +4 |
Base Fire Time: | 1.5 seconds |
Base Reload Time: | 2.0 seconds |
Clip Size: | 60 (consumes 5 per shot) |
Ammunition: | Power cell |
Alternate Fire: | None |
Alternate Reload: | None |
How to get it: | Random (14+) |
Quote on pickup: | Well this is a weird device! |
Appearance: | } |
Ingame Description: | Now this is a weird piece of technology, wonder how it works? |
Comments/special: | Any enemy that gets hit is randomly teleported, as though it used a phase device. This weapon can't be modded even though no assemblies can make 0d0 cause any damage. |
Source: | Could be inspired by the Unreal Tournament series. |