Difference between revisions of "Combat translocator"

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(Updated for 0.9.9.8 buff)
Line 8: Line 8:
 
weapon_ftime=1.5 seconds|
 
weapon_ftime=1.5 seconds|
 
weapon_rtime=2.0 seconds|
 
weapon_rtime=2.0 seconds|
weapon_clip=60 (consumes 10 per shot)|
+
weapon_clip=60 (consumes 5 per shot)|
 
weapon_ammo=[[Power cell]]|
 
weapon_ammo=[[Power cell]]|
 
weapon_areload=None|
 
weapon_areload=None|

Revision as of 23:01, 2 August 2024

Game Data Strategy
Combat translocator - Miscellaneous Family
Damage: 0d0 / 0
Average Damage: 0
Damage Type: None
Accuracy: +4
Base Fire Time: 1.5 seconds
Base Reload Time: 2.0 seconds
Clip Size: 60 (consumes 5 per shot)
Ammunition: Power cell
Alternate Fire: None
Alternate Reload: None
How to get it: Random (14+)
Quote on pickup: Well this is a weird device!
Appearance: }
Ingame Description: Now this is a weird piece of technology, wonder how it works?
Comments/special: Any enemy that gets hit is randomly teleported, as though it used a phase device. This weapon can't be modded even though no assemblies can make 0d0 cause any damage.
Source: Could be inspired by the Unreal Tournament series.
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