Difference between revisions of "Power armor"
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(Still not complete, only updated what I could remember) |
Omega Tyrant (Talk | contribs) (Added the stats for the possibly assembly results, since it can be confusing to understand what this assembly does with the base armor) |
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{{Armor| | {{Armor| | ||
armor_name=Power armor| | armor_name=Power armor| | ||
− | armor_prot= | + | armor_prot=Original+1| |
− | armor_resists=25% | + | armor_resists=Original *2 [[fire]], *3 [[plasma]], *5 [[bullet]] and [[shrapnel]], +25% [[melee]]| |
armor_health=100%| | armor_health=100%| | ||
− | armor_move=+ | + | armor_move=+20%| |
armor_knockback=-25%| | armor_knockback=-25%| | ||
− | armor_get=[[ | + | armor_get=[[Assembly]]: any common armor + PN| |
armor_looks=<font color="cyan"><b>[</b></font>| | armor_looks=<font color="cyan"><b>[</b></font>| | ||
armor_description=Assembly (same as original)| | armor_description=Assembly (same as original)| | ||
− | armor_other=Regenerates | + | armor_other=Regenerates 5% durability on each of the wearer's actions, starting after 5 actions without taking damage. The new armor will be called "powered ___ armor", where the blank is the color of the armor. Each common armor being used in this assembly results in the following stats: |
+ | |||
+ | [[Green armor]] = 2 [[protection]], 75% bullet and shrapnel resistances, 25% melee resistance, +15% movement [[speed]]. -25% [[knockback]]. | ||
+ | |||
+ | [[Blue armor]] = 3 protection, 60% plasma resistance, 25% melee resistance, +10% movement speed, -25% knockback | ||
+ | |||
+ | [[Red armor]] = 5 protection, 50% fire resistance, 25% melee resistance, +0% movement speed, -25% knockback}} |
Latest revision as of 00:16, 29 July 2024
Game Data | Strategy |
Power armor | |
---|---|
Protection | Original+1 |
Resistances | Original *2 fire, *3 plasma, *5 bullet and shrapnel, +25% melee |
Durability | 100% |
Move Speed | +20% |
Knockback | -25% |
How to get it | Assembly: any common armor + PN |
Appearance | [ |
Ingame Description | Assembly (same as original) |
Comments | |
Regenerates 5% durability on each of the wearer's actions, starting after 5 actions without taking damage. The new armor will be called "powered ___ armor", where the blank is the color of the armor. Each common armor being used in this assembly results in the following stats:
Green armor = 2 protection, 75% bullet and shrapnel resistances, 25% melee resistance, +15% movement speed. -25% knockback. Blue armor = 3 protection, 60% plasma resistance, 25% melee resistance, +10% movement speed, -25% knockback Red armor = 5 protection, 50% fire resistance, 25% melee resistance, +0% movement speed, -25% knockback |