Difference between revisions of "Power armor"

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(994 added resists)
(Added the stats for the possibly assembly results, since it can be confusing to understand what this assembly does with the base armor)
 
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{{Armor|
 
{{Armor|
 
armor_name=Power armor|
 
armor_name=Power armor|
armor_prot=8|
+
armor_prot=Original+1|
armor_resists=25% fire|
+
armor_resists=Original *2 [[fire]], *3 [[plasma]], *5 [[bullet]] and [[shrapnel]], +25% [[melee]]|
 
armor_health=100%|
 
armor_health=100%|
armor_move=+0%|
+
armor_move=+20%|
 
armor_knockback=-25%|
 
armor_knockback=-25%|
armor_get=[[Assemblies|Assembly]]: [[red armor]] + PN|
+
armor_get=[[Assembly]]: any common armor + PN|
 
armor_looks=<font color="cyan"><b>[</b></font>|
 
armor_looks=<font color="cyan"><b>[</b></font>|
 
armor_description=Assembly (same as original)|
 
armor_description=Assembly (same as original)|
armor_other=Regenerates 1% durability on each of the wearer's actions. The power armor cannot be unequipped.}}
+
armor_other=Regenerates 5% durability on each of the wearer's actions, starting after 5 actions without taking damage. The new armor will be called "powered ___ armor", where the blank is the color of the armor. Each common armor being used in this assembly results in the following stats:
 +
 
 +
[[Green armor]] = 2 [[protection]], 75% bullet and shrapnel resistances, 25% melee resistance, +15% movement [[speed]]. -25% [[knockback]].
 +
 
 +
[[Blue armor]] = 3 protection, 60% plasma resistance, 25% melee resistance, +10% movement speed, -25% knockback
 +
 
 +
[[Red armor]] = 5 protection, 50% fire resistance, 25% melee resistance, +0% movement speed, -25% knockback}}

Latest revision as of 00:16, 29 July 2024

Game Data Strategy
Power armor
Protection Original+1
Resistances Original *2 fire, *3 plasma, *5 bullet and shrapnel, +25% melee
Durability 100%
Move Speed +20%
Knockback -25%
How to get it Assembly: any common armor + PN
Appearance [
Ingame Description Assembly (same as original)
Comments
Regenerates 5% durability on each of the wearer's actions, starting after 5 actions without taking damage. The new armor will be called "powered ___ armor", where the blank is the color of the armor. Each common armor being used in this assembly results in the following stats:

Green armor = 2 protection, 75% bullet and shrapnel resistances, 25% melee resistance, +15% movement speed. -25% knockback.

Blue armor = 3 protection, 60% plasma resistance, 25% melee resistance, +10% movement speed, -25% knockback

Red armor = 5 protection, 50% fire resistance, 25% melee resistance, +0% movement speed, -25% knockback

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