Difference between revisions of "Classes"
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All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses. | All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses. | ||
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==Marine== | ==Marine== | ||
{{Anchor|Marine}} | {{Anchor|Marine}} | ||
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else. | The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else. | ||
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===Starting Characteristics=== | ===Starting Characteristics=== | ||
− | *+10 HP | + | *+10 Max [[HP]]. Note they only get +2 max HP in [[Angel of Humanity]] and [[Archangel of Humanity]] |
− | *+50% duration for [[ | + | *+50% duration for [[powerup]]s (+25% on [[Nightmare!]]) |
*Advanced Trait: [[Badass]] | *Advanced Trait: [[Badass]] | ||
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===Master Traits=== | ===Master Traits=== | ||
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*Burst: [[Ammochain]] | *Burst: [[Ammochain]] | ||
*General: [[Survivalist]] | *General: [[Survivalist]] | ||
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|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X | |style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X | ||
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{{Anchor|Scout}} | {{Anchor|Scout}} | ||
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics. | The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics. | ||
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===Starting Characteristics=== | ===Starting Characteristics=== | ||
− | * | + | *Performs all actions [[Time#Speed_Modifiers|10% faster]] |
− | *Stair sense (all stair tiles are always visible) | + | *Stair sense (all stair tiles are always visible). Note that this ability is disabled in the following [[Challenges]]: [[Angel of Red Alert]], [[Angel of Darkness]], [[Angel of Pacifism]], [[Archangel of Red Alert]], and [[Archangel of Pacifism]] |
*Advanced trait: [[Intuition]] | *Advanced trait: [[Intuition]] | ||
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*Burst: [[Cateye]] | *Burst: [[Cateye]] | ||
*General: [[Gunrunner]] | *General: [[Gunrunner]] | ||
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{{Anchor|Technician}} | {{Anchor|Technician}} | ||
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions. | The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions. | ||
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===Starting Characteristics=== | ===Starting Characteristics=== | ||
− | * | + | *Near instant item use (using items takes [[time|0.1s]]) |
− | *Hacker tracking ([[Computer Map | + | *Hacker tracking ([[Computer Map]]s show enemies, identically to how a [[Tracking Map]] does) |
− | *Begins with [[technical mod pack]] | + | *Begins with a [[technical mod pack]] in their starting inventory. Note that they do not start with this technical mod in the following [[Challenges]]: [[Angel of Berserk]], [[Angel of Marksmanship]], [[Angel of Shotgunnery]], [[Angel of Impatience]], [[Angel of Confidence]], [[Angel of Masochism]], [[Angel of Pacifism]], [[Angel of Overconfidence]], [[Archangel of Travel]], [[Archangel of Masochism]], and [[Archangel of Humanity]] |
− | *Only class that can modify [[ | + | *Only class that can modify the following [[Unique]]s: the [[Railgun]] (only a single mod or basic [[assembly]]), the [[BFG 10K]] (only a single mod or basic assembly), and the [[Cybernetic Armor]] (full modding capabilities) |
*Advanced trait: [[Whizkid]] | *Advanced trait: [[Whizkid]] | ||
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===Master Traits=== | ===Master Traits=== | ||
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*Burst: [[Entrenchment]] | *Burst: [[Entrenchment]] | ||
*General: [[Scavenger]] | *General: [[Scavenger]] | ||
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Revision as of 07:48, 28 July 2023
Game Data | Strategy |
Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.
All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.
Contents |
Marine
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.
Starting Characteristics
- +10 Max HP. Note they only get +2 max HP in Angel of Humanity and Archangel of Humanity
- +50% duration for powerups (+25% on Nightmare!)
- Advanced Trait: Badass
Master Traits
- Melee: Vampyre
- Pistol: Bullet Dance
- Shotgun: Army of the Dead
- Burst: Ammochain
- General: Survivalist
Marine Masters: Prerequisites and Blocks | |||||||||||||||||||
Master Trait | Basic Traits | Advanced Traits | |||||||||||||||||
Iro | Fin | HR | TaN | SoB | SoG | Rel | EE | Bru | Jug | Ber | DG | DM | Int | WK | Bad | SM | TH | ||
Vampyre | O | O | X | O | X | O | O | X | 2 | O | 1 | O | X | X | O | 1 | O | O | |
Bullet Dance | O | O | X | O | 2 | 2 | O | X | X | O | X | 1 | X | X | O | O | O | 1 | |
Army of the Dead | O | X | X | O | O | O | 2 | X | O | X | O | O | X | X | X | 1 | 1 | O | |
Ammochain | O | O | O | X | 2 | X | 2 | X | O | O | O | X | O | X | O | O | O | 2 | |
Survivalist | 3 | O | X | 2 | X | O | O | O | O | O | X | O | X | O | O | 1 | O | X |
Scout
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.
Starting Characteristics
- Performs all actions 10% faster
- Stair sense (all stair tiles are always visible). Note that this ability is disabled in the following Challenges: Angel of Red Alert, Angel of Darkness, Angel of Pacifism, Archangel of Red Alert, and Archangel of Pacifism
- Advanced trait: Intuition
Master Traits
- Melee: Blademaster
- Pistol: Gun Kata
- Shotgun: Shottyhead
- Burst: Cateye
- General: Gunrunner
Scout Masters: Prerequisites and Blocks | |||||||||||||||||||
Master Trait | Basic Traits | Advanced Traits | |||||||||||||||||
Iro | Fin | HR | TaN | SoB | SoG | Rel | EE | Bru | Jug | Ber | DG | DM | Int | WK | Bad | SM | TH | ||
Blademaster | O | O | 2 | X | X | X | O | O | 3 | O | 1 | X | O | O | O | X | O | X | |
Gun Kata | O | O | 2 | X | X | 2 | O | O | X | O | X | 1 | 1 | O | O | X | O | X | |
Shottyhead | O | 1 | 1 | X | X | O | 2 | X | O | 1 | O | O | O | O | O | X | 1 | X | |
Cateye | O | O | O | X | 2 | O | X | O | X | O | X | O | O | 1 | O | X | X | 1 | |
Gunrunner | O | 1 | 2 | X | X | O | O | O | O | 1 | O | X | 1 | O | O | X | O | X |
Technician
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.
Starting Characteristics
- Near instant item use (using items takes 0.1s)
- Hacker tracking (Computer Maps show enemies, identically to how a Tracking Map does)
- Begins with a technical mod pack in their starting inventory. Note that they do not start with this technical mod in the following Challenges: Angel of Berserk, Angel of Marksmanship, Angel of Shotgunnery, Angel of Impatience, Angel of Confidence, Angel of Masochism, Angel of Pacifism, Angel of Overconfidence, Archangel of Travel, Archangel of Masochism, and Archangel of Humanity
- Only class that can modify the following Uniques: the Railgun (only a single mod or basic assembly), the BFG 10K (only a single mod or basic assembly), and the Cybernetic Armor (full modding capabilities)
- Advanced trait: Whizkid
Master Traits
- Melee: Malicious Blades
- Pistol: Sharpshooter
- Shotgun: Fireangel
- Burst: Entrenchment
- General: Scavenger
Technician Masters: Prerequisites and Blocks | |||||||||||||||||||
Master Trait | Basic Traits | Advanced Traits | |||||||||||||||||
Iro | Fin | HR | TaN | SoB | SoG | Rel | EE | Bru | Jug | Ber | DG | DM | Int | WK | Bad | SM | TH | ||
Malicious Blades | O | 1 | 2 | X | O | O | O | X | 2 | O | X | O | 1 | X | O | X | O | O | |
Sharpshooter | O | O | O | X | X | 3 | O | 3 | O | O | O | X | O | O | O | X | O | X | |
Fireangel | O | O | 2 | O | X | X | 2 | X | O | O | O | X | 1 | X | O | O | 1 | X | |
Entrenchment | O | X | O | 2 | 2 | X | X | O | O | X | O | X | O | O | O | 1 | X | 1 | |
Scavenger | O | O | O | O | O | O | O | 2 | O | O | X | X | O | 1 | 2 | O | O | X |