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  • Fireproof Armor also has -30% melee resistance and no longer affects the knockback value. ...ckets that normally deal around 21 damage per hit down to 7-8 damage. This armor works tremendously well against the [[Lava elemental]] of course, and works
    17 KB (2,960 words) - 07:00, 6 April 2024
  • Basic strategy written by [[ZicherCZ|ZicherCZ]] 12:00, February 03 2012 (GMT). .... They have natural two points of armor and will happily grab and wear any armor from the ground to become even more hardy. Their double health, compared to
    4 KB (647 words) - 22:30, 26 May 2012
  • Base strategy posted by [[User:IronBeer|IronBeer]] 19:02, January 27 2012 (GMT). The Arachnotron is a ranged attacker, equipped with a lowish-power (1d5x5) but somewhat accurate (+3) plasma gun. Even in the best circumstanc
    11 KB (1,817 words) - 22:24, 26 May 2012
  • ..., but gives you triple the amount of effective durability to work with (as armor doesn't entered its damage state and thus lose protection until it hits 50% ...which case if you're that fast, you would be better off without the Gothic armor and just running away where the enemies have no hope to catch you.
    11 KB (1,787 words) - 11:14, 4 September 2023
  • Basic strategy posted by [[User:Elephant|Elephant]] 22:43, November 15 2011 (GMT). ... often hit twice for a player's action. They hit fairly hard and have some armor, but lack any resistances. They rarely miss.
    16 KB (2,443 words) - 16:47, 10 January 2012
  • Red [[Armor]] is probably the single most important item in the entire game. It's nearl ...% in a single hit--more, if it's below 50%. The lesson: Always carry spare armor.
    21 KB (3,583 words) - 10:05, 29 August 2023
  • ...rotect to their full value. So essentially with Cerberus Armor, you get an armor to well protect you against all the most dangerous enemies in the game that ...Former sergeant]]s, whose shotguns are actually pretty threatening without armor, while obviously you will get really hurt if you go into an enemy's melee r
    14 KB (2,348 words) - 20:12, 11 September 2023
  • This trait is also a great choice if you're really hurting in health, armor, and general resistances. Selecting Ironman won't give you "free health", i ...nst the former human/sergeant group (especially so when paired with a good armor and decent weapon).
    8 KB (1,343 words) - 18:30, 21 July 2023
  • ...a double shotgun. Again, these mods could be put to more practical use for armor and such in the short run. For the actual strategy, there isn't much to say. The weapon deals a [[Shotguns#About Shotguns|norm
    2 KB (298 words) - 21:01, 15 October 2013
  • ...r is limited to only a single mod (and only if you made it after getting [[Strategy:Whizkid|Whizkid 2]]). However, the Tactical Rocket Launcher is by no means ...]] run. This makes the Tactical RL especially handy to have when you got [[Strategy:Intuition|Intuition 2]] or a [[Tracking Map]] to see enemy locations outsid
    10 KB (1,743 words) - 03:39, 23 November 2023
  • Tough as nails gives a character a flat +1 armor. Generally speaking, this tends to a weaker defensive trait than hellrunner Situations in which a player could benefit from a little extra armor, but has the option of retreating to somewhere safer, are fairly common. In
    10 KB (1,735 words) - 06:52, 22 July 2023
  • ...be very effective in a standard game as well, but it really shows its full power in very long games where it can get all the Son of a Bitch levels it wants. ... to get good, and also forces you to take things you'd want to take as a [[Strategy:Sharpshooter|Sharpshooter]] anyway, like Intuition and Whizkid 2, and since
    19 KB (3,472 words) - 21:54, 13 June 2023
  • ...ompletely ignore armor. So against all those aforementioned enemies with 2 armor, your shotguns will be dealing 4 more damage per hit, while against certain ...[Strategy:Eagle Eye|Eagle Eye]], [[Strategy:Hellrunner|Hellrunner]], and [[Strategy:Finesse|Finesse]]. ''Oh damn''.....
    21 KB (3,655 words) - 13:33, 30 July 2023
  • ...ey're playing some hard challenge. Make no mistake though, the jump from [[Strategy:I'm Too Young to Die|I'm Too Young to Die]] to HNTR isn't an easy one, and ...t have a page by the time you read this, check out the strategy page for [[Strategy:The Wall|The Wall]] instead to get a good primer on how to corner shoot).
    9 KB (1,628 words) - 11:21, 12 January 2024

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