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  • ... harder. Enemies can now fire/attack around corners and out of sight. Last strategy will need to be reworked. ...as a set level right before the Anomaly, so there is no guaranteed missile launcher to help with the Barons.
    4 KB (528 words) - 20:32, 14 October 2013
  • Base strategy posted by [[User:IronBeer|IronBeer]] 19:02, January 27 2012 (GMT). ...ng the ‘tron first. Blind-firing into a known position is a fully viable strategy, but may be expensive, ammo-wise. Staying out of an Arachnotron’s sights
    11 KB (1,817 words) - 22:24, 26 May 2012
  • Base strategy posted by [[User:GrimmC|GrimmC]] 16:00, November 15 2011 (GMT). ...ill mid- or late-game enemies. Nonetheless, with some tweaking, the rocket launcher can become an excellent secondary weapon for any build.
    9 KB (1,552 words) - 23:41, 26 November 2018
  • *[[Rocket_launcher|Rocket launcher]] *{{assembly link|Micro launcher}}
    897 B (100 words) - 19:26, 20 August 2012
  • *[[Strategy:Fists|Fists]] *[[Strategy:Combat_knife|Combat knife]]
    2 KB (267 words) - 18:22, 14 August 2012
  • ...y better as a weapon for a generalist than as a weapon to base your entire strategy around. ... and sends you flying away from whatever poor demon you pointed the rocket launcher at. You can also get Fireangel, which makes you immune to splash damage (in
    3 KB (459 words) - 05:16, 21 September 2013
  • ...fter getting [[Strategy:Whizkid|Whizkid 2]]). However, the Tactical Rocket Launcher is by no means obsolete, as it does carry some significant advantages of it ==Advantages compared to the Missile Launcher==
    10 KB (1,743 words) - 03:39, 23 November 2023

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