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  • modificators for armor and boots (yes, armor and boots can affect your 4) @CAssemblies@> - These items can be assembled from other items by modding
    11 KB (1,941 words) - 22:59, 16 July 2011
  • ...only improve pistols, but traits like [[Eagle Eye]] and [[Son of a Bitch]] affect all weapons, even shotguns, rocket launchers, BFGs, and melee weapons, alth * Accurate without modding (or Eagle Eye if you don't mind using Aimed Shot)
    6 KB (1,027 words) - 03:21, 22 June 2023
  • ...powerups, levers, and other things are all items. Items inherit from the [[Modding:Thing|Thing]] class which handles some basic properties in common with bein ...h cases include the item in the player's previously found items. (This can affect OnFirstPickup.)
    34 KB (5,359 words) - 16:06, 18 July 2013
  • Within the context of modding the 'player' can refer to: * The [[Modding:player_API (0.9.9.7)|player API]], a set of functions which can be used to
    12 KB (1,756 words) - 02:07, 22 April 2013
  • ...except for hp and light flags both of which must be accessed through the [[Modding:Level#API|Level API]]. ...e lua object will have no effect on how the cell operates (although it can affect some of the APIs). The exception to this is that hooks can be redefined (al
    7 KB (1,105 words) - 16:21, 18 July 2013
  • Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with ... (only a single mod or basic assembly), and the [[Cybernetic Armor]] (full modding capabilities)
    32 KB (4,000 words) - 15:53, 27 August 2023
  • There are endless possibilities when it comes to modding DoomRL, whether it be custom enemies and items, or additional special level ...he module itself. main.lua will contain everything important to the actual modding part of this tutorial, but we shall look at module.lua first.
    13 KB (1,827 words) - 00:59, 24 January 2012
  • ... on the map, without the need to specifically interact with with it. The [[Modding:Player|player object]] is also a being, and so all of the topics mentioned *''color'' is one of 16 (4-bit) [[Modding:Constants#Colors|colors]] that you can use to distinguish the being on the
    30 KB (4,522 words) - 14:09, 14 October 2011
  • The argument type "Flags" expects a list of [[Modding:Constants|flag constants]] of the indicated type. Gets the Numeric ID (NID) of the [[Modding:Cell|cell]] at a given map position.
    41 KB (6,717 words) - 04:02, 10 June 2013
  • The argument type "Flags" expects a list of [[Modding:Constants|flag constants]] of the indicated type. Gets the Numeric ID (NID) of the [[Modding:Cell|cell]] at a given map position.
    41 KB (6,717 words) - 22:04, 25 April 2013

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