Search results
From DoomRL Wiki
Create the page "Modarg" on this wiki!
- |{{modarg|integer}}|resolverange({{modarg|integer}} range) |{{modarg|integer}}|resolverange({{modarg|array}} range)608 B (84 words) - 18:25, 22 December 2012
- |<u>can_dual_reload</u>|{{modarg|boolean}}|This boolean's purpose is a mystery since a being's dual reload s |hp |{{modarg|int}} |This is the being's current [[health]].4 KB (548 words) - 02:00, 22 April 2013
- |{{modarg|Being}}|{{moddef|list|new|dot||BeingID|id}} |{{modarg|void}}|{{moddef|list|kill|cln||boolean|[overkill]}}17 KB (2,746 words) - 00:59, 13 July 2013
- |{{modarg|string}}|<u>name</u>|This is the item's name. |{{modarg|string}}|id|This is the item's sid. It must be distinct from other string i34 KB (5,359 words) - 16:06, 18 July 2013
- |{{modarg|string}}|<u>id</u>|This is the missile's string id. By convention, it shoul |{{modarg|string}}|soundID|If the missile doesn't have a sound bindings and this fiel6 KB (955 words) - 17:44, 27 March 2012
- |<u>id</u> |{{modarg|string}}|The unique identifier used by the engine for this level. Passed as |<u>name</u>|{{modarg|string}}|The level name displayed in the HUD.7 KB (938 words) - 23:25, 21 April 2013
- |{{modarg|integer}}|{{moddef|list|get_cell|dot||Coord|loc}} |{{modarg|string}}|{{moddef|list|get_cell_id|dot||Coord|loc}}41 KB (6,717 words) - 04:02, 10 June 2013
- |{{modarg|string}}|{{moddef|list|get_id|cln}} |{{modarg|integer}}|{{moddef|list|get_uid|cln}}32 KB (5,332 words) - 17:59, 10 June 2013
- |id |{{modarg|string}}|The unique identifier used by the engine for this being. Passed as |<u>name</u> |{{modarg|string}}|This is the being's name.7 KB (1,011 words) - 01:03, 22 April 2013
- |{{modarg|void}} |{{moddef|list|msg|dot||string|message}} |{{modarg|void}} |{{moddef|list|msg_clear|dot}}3 KB (471 words) - 00:15, 25 March 2012
- |{{modarg|string}} |id |The identifier for the affect. |{{modarg|string}} |name |What is displayed in the status line while t2 KB (266 words) - 22:02, 24 March 2012
- |status |{{modarg|word}} |This is for use by level designers and is preserved after a leve |data |{{modarg|anything}}|This is for use by level designers.3 KB (450 words) - 22:22, 23 December 2012
- |{{modarg|integer}}|{{moddef|list|get_cell|dot||Coord|loc}} |{{modarg|string}}|{{moddef|list|get_cell_id|dot||Coord|loc}}41 KB (6,717 words) - 22:04, 25 April 2013
- |{{modarg|value}}|{{moddef|list|property_get|dot||string|property}} |{{modarg|void}}|{{moddef|list|property_set|dot|string|property|value|value}}16 KB (2,694 words) - 14:53, 24 May 2013
- |{{modarg|void}}|{{moddef|list|set_affect|col||AffectID|id|integer|duration}} |{{modarg|integer}}|{{moddef|list|get_affect_time|cln||AffectID|id}}9 KB (1,454 words) - 21:37, 30 May 2013
- |{{modarg|Coord}}|{{moddef|list|safe_empty_coord|dot}} |{{modarg|Coord}}|{{moddef|list|standard_empty_coord|dot}}15 KB (2,398 words) - 04:00, 10 June 2013
- |_elements|{{modarg|table}}|The list of elements in the weight table. |_weights|{{modarg|table}}|The weights of each corresponding element.1 KB (206 words) - 17:13, 11 June 2013