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  • ... If a valid space isn't found, the function will ignore distance from the player (EF_NOSAFE). If a valid space still can't be found, the function will igno Places the player on a random empty space.
    41 KB (6,717 words) - 04:02, 10 June 2013
  • ... being modified by ModArray, and a completely new item is not given to the player. :Triggers if the player decides to create the assembly (that is, they press 'y' in response to maki
    4 KB (566 words) - 22:01, 27 January 2012
  • |{{modarg|void}}|{{moddef|list|player|cln||integer|x|integer|y}} ... Total number of beings and items on the map (being count will include the player).
    32 KB (5,332 words) - 17:59, 10 June 2013
  • ...the being's vision bonus. The default is 0, meaning the same vision as the player. ...ning of a being's turn. It is never called more than once per tick and the player, sadly, does not use this.
    7 KB (1,011 words) - 01:03, 22 April 2013
  • |Sound played when the player or an enemy steps on a teleporter. ...lays when this type of being is hurt. For the player, this plays when the player walks over acid or lava.
    16 KB (2,291 words) - 08:06, 11 March 2012
  • ...e. This will ensure that most of the Cyberdemon's attacks will miss if the player dodges correctly. An even more surefire way to handle him using this method ...ore he reloads his rocket launcher. A message will be displayed to let the player know when the Cyberdemon has reloaded. This marks roughly the halfway point
    4 KB (806 words) - 01:54, 9 August 2023
  • ... If a valid space isn't found, the function will ignore distance from the player (EF_NOSAFE). If a valid space still can't be found, the function will igno Places the player on a random empty space.
    41 KB (6,717 words) - 22:04, 25 April 2013
  • == Player Sprites == ...rmor and change based on wielded weapon. They are good sprites to use for player-like beings provided you manually handle the corpse.
    5 KB (621 words) - 00:12, 22 April 2013
  • #REDIRECT [[Modding:player (0.9.9.7)]]
    38 B (3 words) - 02:02, 22 April 2013
  • |{{modarg|void}}|{{moddef|list|player|dot||integer|x|integer|y}} {{moddef|desc|player|dot||integer|x|integer|y}}
    16 KB (2,694 words) - 14:53, 24 May 2013
  • You can also use the being API and thing API with the player, since it is also a being. ...="background: darkred; color: yellow; font-size: 120%; text-align: center"|Player Interface
    9 KB (1,454 words) - 21:37, 30 May 2013
  • ..._player'' is displayed. If the being is not the player, but visible to the player, the ''msg_being'' is displayed. If either message is nil it is ignored. :Determines if the player can see the being.
    14 KB (2,099 words) - 20:22, 9 June 2013
  • ... records it in the mortem history. Levels with the alarm event set all non-player beings' [[Modding:Constants#Being Flags|BF_HUNTING]] flag to true. ...s with the armed nuke event begin with a [[thermonuclear bomb]] set at the player's starting position, which will explode in ''minutes'' game minutes.
    15 KB (2,398 words) - 04:00, 10 June 2013
  • tan-1(player:visionrange.y/blaster:firesight.x) ... when their position forms a perfect arc with the around the center of the player (see [[vision]]).
    2 KB (281 words) - 21:33, 15 October 2013
  • ...fore the attack completes, its attack will target the tile it last saw the player on. Appears in [[Hell Fortress]] instead of [[John Carmack]] if you are wie
    2 KB (327 words) - 22:41, 27 August 2023
  • ...tions will have on the gameplay experience, what obstacles and threats the player will have to contend with, and what strategies and builds would work most e
    2 KB (215 words) - 08:51, 8 July 2023
  • ...u without [[Dodgemaster]] and every hit always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before the ...accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the [[Medals|Untouchable Badge, Medal, and Cro
    5 KB (859 words) - 04:25, 6 July 2023
  • ...t get mauled as you attack. So this definitely isn't something the average player should attempt to rely on.
    19 KB (3,364 words) - 07:59, 16 July 2018
  • ...ances hellrunner shines. A much less common situation is that which sees a player under fire, with nowhere to retreat to. Less common, though, doesn't necess
    10 KB (1,735 words) - 06:52, 22 July 2023

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