Difference between revisions of "Piercing blade"

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(Power mod first adds 1 side, not 1 die)
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{{melee weapon|
 
{{melee weapon|
 
weapon_name=Piercing blade - [[Melee_Types|Melee Family]]|
 
weapon_name=Piercing blade - [[Melee_Types|Melee Family]]|
weapon_dmg=Original + 1 die (+2 if power mod is added first)|
+
weapon_dmg=Original + 1 die (also +1 sides if power mod is added first)|
 
weapon_avgdmg=varies|
 
weapon_avgdmg=varies|
 
weapon_dmgtype=[[Damage type#Piercing|Piercing]]|
 
weapon_dmgtype=[[Damage type#Piercing|Piercing]]|

Revision as of 06:59, 16 February 2013

Game Data Strategy
Piercing blade - Melee Family
Damage: Original + 1 die (also +1 sides if power mod is added first)
Average Damage: varies
Damage Type: Piercing
Accuracy: Original
Alternate Fire: Original
How to get it: Assembly: melee weapon + AP
Quote on pickup: N/A
Appearance: \
Ingame Description: Assembly (same as original equipment)
Comments/special: The piercing blade has a piercing effect on armor, as it deals the rolled damage and completely ignores armor. For instance, if one were to meet a former human who was wearing red armor, the armor damage reduction will be completely ignored. Resistances are not included in armor-piercing.

Blades that are modded to piercing are still blades (to be able to be used in the Malicious Blades trait.

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