Difference between revisions of "Phobos Base Entry"

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m ((combat knife not on map))
m (typo)
 
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{{infostrat switch}}
 
{{Special level|
 
{{Special level|
 
level_name=Phobos Surface|
 
level_name=Phobos Surface|
level_dlvl=1|
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level_dlvl=replaces 1|
 
level_intxt=None|
 
level_intxt=None|
 
level_loottxt=None|
 
level_loottxt=None|
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level_uv=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_uv=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_n=[[former sergeant]] (x3), [[former human]] (x7)|
 
level_n=[[former sergeant]] (x3), [[former human]] (x7)|
level_loot=[[small med-pack]] (x2, x4 on [[Angel of Impatience]]), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]|
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level_loot=[[small med-pack]] (x2), [[green armor]] on UV or N! difficulty, [[combat knife]] on [[Angel of Berserk]]|
level_other=Has four different layouts. The player's starting position can be changed from the upper-left corner to the right side by changing the "Frontal" parameter in the ini file. }}
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level_other=Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates.
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All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway.}}
  
 
{{map
 
{{map
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On Hurt Me Plenty, former humans outside the base are moved inside and replace the former sergeants near the med-packs.
 
On Hurt Me Plenty, former humans outside the base are moved inside and replace the former sergeants near the med-packs.
  
On Hey, Not Too Rough, forum humans near the med-packs are removed.
+
On Hey, Not Too Rough, former humans near the med-packs are removed.
  
 
On I'm Too Young To Die, only the three former humans nearest the stairs (path-wise) will appear.
 
On I'm Too Young To Die, only the three former humans nearest the stairs (path-wise) will appear.
 
}}
 
}}

Latest revision as of 15:32, 27 July 2013

Game Data Strategy
Phobos Surface
Depth: replaces 1
Entrance Text: None
Reward Text: None
Exit Text: None
Monsters on ITYTD: former sergeant (x1), former human (x3)
Monsters on HNTR: former sergeant (x1), former human (x5)
Monsters on HMP: former sergeant (x1), former human (x7)
Monsters on UV: former sergeant (x3), former human (x7)
Monsters on N!: former sergeant (x3), former human (x7)
Rewards: small med-pack (x2), green armor on UV or N! difficulty, combat knife on Angel of Berserk
Description/tips: Has four different layouts. There was an option in the config.ini file that allowed one to change the starting position from the then-default upper-left corner to the right side, but the default is now the right-hand side. There is no longer an option to change the starting coordinates.

All layouts have randomly placed trees. Trees act as see-through walls, but enemies will try shooting you through them anyway.

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