Difference between revisions of "Hell knight"

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m (res link)
(Turns out Knights have 110% speed!)
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monster_melee=1d3+6 = 7-9 = 8 avg|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
 
monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
 
monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
monster_speed=100%|
+
monster_speed=110%|
 
monster_dlvl=9-15|
 
monster_dlvl=9-15|
 
monster_xp=128|
 
monster_xp=128|

Revision as of 18:39, 1 April 2013

Game Data Strategy
Hell knight
Appearance: B
Health: 50
Armor: 1
Accuracy: +6 melee, +6 ranged
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 2d6 = 2-12 = 7 avg: plasma damage, radius 1
Speed: 110%
Standard Depth: 9-15
Experience Value: 128
Inventory: None
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 40
Special abilities: Has 50% acid resistance.
Ingame description: These are hell's warlords. They command hellish armies to battle. Not as tough as Barons but still a pain in the ass...
Comments/special: N/A
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