Difference between revisions of "Fists"

From DoomRL Wiki

Jump to: navigation, search
(testing infostrat switch)
m
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{infostrat switch}}
 
{{infostrat switch}}
 
 
{{melee weapon|
 
{{melee weapon|
weapon_name=Fists|
+
weapon_name=Fists - [[Melee_Types|Melee Family]]|
 
weapon_dmg=1d3/1-3|
 
weapon_dmg=1d3/1-3|
 
weapon_avgdmg=2|
 
weapon_avgdmg=2|
weapon_dmgtype=[[Damage type#Physical|Physical]]|
+
weapon_dmgtype=[[Damage type#Melee|Melee]]|
 
weapon_accuracy=+0|
 
weapon_accuracy=+0|
 
weapon_afire=N/A|
 
weapon_afire=N/A|

Latest revision as of 04:47, 14 August 2012

Game Data Strategy
Fists - Melee Family
Damage: 1d3/1-3
Average Damage: 2
Damage Type: Melee
Accuracy: +0
Alternate Fire: N/A
How to get it: N/A, you have this from the start of the game.
Quote on pickup: N/A, you have this from the start of the game.
Appearance: N/A, you cannot see this weapon on the ground.
Ingame Description: N/A, you cannot see this weapon in your inventory.
Comments/special: If you are carrying nothing in the equipped slot, this is essentially the weapon you "carry" instead. If you have no ranged weapon equipped (and no Juggler trait) then you will automatically use this weapon as a melee attack.
Source: Hopefully, you were born with them.
Personal tools