Difference between revisions of "Elite former human"

From DoomRL Wiki

Jump to: navigation, search
(Created page with "{{infostrat switch}} {{Monsters| monster_name=Elite former human| monster_looks=<font color="blue"><b>h</b></font>| monster_hp=20| monster_ac=2 (+1 from equipped green armor,...")
 
(Adding resistances I forgot about)
Line 15: Line 15:
 
monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=75|
 
monster_atkchance=75|
monster_abilities=Elite formers never drop their weapon.|
+
monster_abilities=15% bullet and shrapnel resist from green armor.
 +
Elite formers never drop their weapon.|
 
monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''|
 
monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''|
 
monster_other=N/A}}
 
monster_other=N/A}}

Revision as of 17:30, 24 March 2013

Game Data Strategy
Elite former human
Appearance: h
Health: 20
Armor: 2 (+1 from equipped green armor, total 3)
Accuracy: -2 melee, +5 ranged
Melee Damage: 1d3+1 = 2-4 = 3 avg
Projectile Damage: Attacks with a combat pistol: 3d3 = 3-9 = 6 avg
Speed: 100%
Standard Depth: 40-80
Experience Value: 167
Inventory: 10mm ammo (x72), green armor (equipped)
AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: 15% bullet and shrapnel resist from green armor.

Elite formers never drop their weapon.

Ingame description: These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.
Comments/special: N/A
Personal tools