Difference between revisions of "Classes"

From DoomRL Wiki

Jump to: navigation, search
(Starting Characteristics: Added link to "Time#Speed_Modifiers".)
(Master Traits)
Line 283: Line 283:
 
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|1
 
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|1
 
|-
 
|-
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Running Man
+
|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Gunrunner
 
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O
 
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|O
 
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1
 
|style="text-align: center; border: solid darkred; border-width: 0 1px 0 1px"|1
Line 303: Line 303:
 
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X
 
|style="text-align: center; border: solid darkred; border-width: 0 0px 0 1px"|X
 
|}
 
|}
 
 
 
  
 
==Technician==
 
==Technician==

Revision as of 16:44, 27 May 2014

Game Data Strategy

Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.

All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.


Contents

Marine

The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.


Starting Characteristics


Master Traits


Marine Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Vampyre O O X O X O O X 2 O 1 O X X O 1 O O
Bullet Dance O O X O 2 2 O X X O X 1 X X O O O 1
Army of the Dead O X X O O O 2 X O X O O X X X 1 1 O
Ammochain O O O X 2 X 2 X O O O X O X O O O 2
Survivalist 3 O X 2 X O O O O O X O X O O 1 O X



Scout

The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.


Starting Characteristics

  • +10% speed
  • Stair sense (all stair tiles are always visible)
  • Advanced trait: Intuition

Master Traits



Scout Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Blademaster O O 2 X X X O O 3 O 1 X O O O X O X
Gun Kata O O 2 X X 2 O O X O X 1 1 O O X O X
Shottyhead O 1 1 X X O 2 X O 1 O O O O O X 1 X
Cateye O O O X 2 O X O X O X O O 1 O X X 1
Gunrunner O 1 2 X X O O O O 1 O X 1 O O X O X

Technician

The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.


Starting Characteristics


Master Traits


Technician Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Malicious Blades O 1 2 X O O O X 2 O X O 1 X O X O O
Sharpshooter O O O X X 3 O 3 O O O X O O O X O X
Fireangel O O 2 O X X 2 X O O O X 1 X O O 1 X
Entrenchment O X O 2 2 X X O O X O X O O O 1 X 1
Scavenger O O O O O O O 2 O O X X O 1 2 O O X
Personal tools