| Nightmare soul
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| Appearance:
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s
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| Health:
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20
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| Armor:
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0
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| Accuracy:
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+12 melee (if its charge connects, see below)
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| Melee Damage:
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4d3 = 4-12 = 8 avg
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| Projectile Damage:
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None
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| Speed:
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120%
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| Standard Depth:
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N/A; doesn't naturally spawn by itself, but will start spawning in monster groups in A100/A666 on floor 30
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| Experience Value:
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68
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| Inventory:
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None
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| AI habits:
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Uses items:
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No
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| Uses doors:
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No
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| Attack %:
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70%
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| Special abilities:
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This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance.
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| Ingame description:
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The flying bluish skull. Wouldn't be a problem if there weren't so many of these nightmarish things...
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| Comments/special:
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Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 120% speed, but will charge the player when it attacks, with its speed going up to 480% while charging. The player can dodge a charging Nightmare Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Nightmare Soul will additionally stop charging if it is hit, or has traveled 15 tiles.
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