Strategy:Demolition ammo
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Game Data | Strategy |
Demolition ammo can appear, at first glance, as an underwhelming assembly, considering that it's a master (4-mod) assembly, and involves a rare modpack.
On further study, though, demolition ammo on a pistol can be incredible, albeit not for conventional firefighting.
The most obvious strength of demolition ammo is the ability to destroy corpses, which can be of extreme importance on nightmare difficulty. In fact, to a character spending traits in son of a gun, the ability to destroy corpses in 0.1 second makes nightmare basically into an easier version of ultra violence (nightmare's increased powerup duration, ammo drops etc).
The second strength of demolition ammo is the knockback: Again it's easy to miss, but fire damage has a much stronger knockback threshold than bullet damage, making this a great defensive trait when being swarmed. SoaG users have very fast fire rate, and having a pistol that can knock multiple targets back by 2 or more tiles per bullet can be a real game changer.
Last, targets standing next to a wall can be damaged without passing a to-hit roll. When using intuition, tracking maps, or other means of knowing the position of a monster, this affords a player the ability to kill targets outside of LOS with ease, or intentionally move them around.
All together, these traits make demolition ammo one of the absolute best pistols available, and learning to harness them can make a firestorm mod go from a relatively disappointing rare modpack armory reward, to a game-changing boon matching the other rare mods for power.