Elite former human
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Revision as of 17:30, 24 March 2013 by Shark20061 (Talk | contribs)
Game Data | Strategy |
Elite former human | ||
Appearance: | h | |
Health: | 20 | |
Armor: | 2 (+1 from equipped green armor, total 3) | |
Accuracy: | -2 melee, +5 ranged | |
Melee Damage: | 1d3+1 = 2-4 = 3 avg | |
Projectile Damage: | Attacks with a combat pistol: 3d3 = 3-9 = 6 avg | |
Speed: | 100% | |
Standard Depth: | 40-80 | |
Experience Value: | 167 | |
Inventory: | 10mm ammo (x72), green armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | 15% bullet and shrapnel resist from green armor.
Elite formers never drop their weapon. | |
Ingame description: | These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death. | |
Comments/special: | N/A |