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  • #REDIRECT [[Strategy:Shotgun_Types]] ...time even if focusing on another weapon type. Shotguns excel at attacking groups of enemies at close to medium range, as each enemy will take damage. They c
    1 KB (230 words) - 04:36, 14 August 2012
  • Basic strategy written by [[User:shark20061|shark20061]] 20:32, February 2 2012 (GMT). ... it might destroy useful items) or a [[rocket launcher]] to disperse large groups of enemies. Being able to switch rapidly and repeatedly in the middle of a
    10 KB (1,703 words) - 15:07, 13 September 2024
  • ...edals#Conqueror Badge|conquer]] the game is one situation where a shooting strategy with melee as a secondary priority really works. Work towards a melee maste Sergeants, if they're getting in the way, can be dealt with by [[Strategy:Giftdropping|giftdropping]] but demons represent a source of unavoidable da
    5 KB (833 words) - 07:55, 17 June 2014
  • Basic strategy posted by [[User:Elephant|Elephant]] 22:43, November 15 2011 (GMT). ...nemies of the game. Lacking ranged attacks or any special abilities, their strategy consists of running up to the player to beat him up. They can't use doors o
    16 KB (2,443 words) - 16:47, 10 January 2012
  • Basic strategy posted by [[User:GrimmC|GrimmC]] 19:28, 25 November 2011 (CEST) ...|shrapnel]] damage within a [[Shotguns|cone of fire]], making it great for groups of early to mid-game enemies. All enemies within the cone will be damaged,
    12 KB (1,530 words) - 17:00, 10 January 2012
  • Basic strategy posted by [[User:AlterAsc|AlterAsc]] 09:13, January 15, 2012 (GMT). ...ewer attacks thrown your way when standing your ground in the open against groups of Formers and [[Imp]]s. This buffed Reloader will also allow Shotgun build
    7 KB (1,184 words) - 19:47, 25 July 2024
  • This page is meant primarily as a listing of the specific strategy pages for each individual [[Enemies|enemy]]. However, it is also a place to ...[[Enemies#Bosses|bosses]]), or by a unique section dedicated to the combat strategy in general (e.g. crowds, one on one, open space, close quarters).
    2 KB (290 words) - 20:07, 14 October 2013
  • This page is a listing of strategies for entire "groups" of weapons by their respective [[Weapon_Families|Weapon Family]]. *[[Strategy:Melee_Types|Melee Types]]
    448 B (58 words) - 17:13, 14 August 2012
  • These will be categorized by the two super groups of [[Weapons#Melee_Weapons|Melee]] and [[Weapons#Ranged_Weapons|Ranged]]. *[[Strategy:Fists|Fists]]
    2 KB (267 words) - 18:22, 14 August 2012
  • ...of nasty enemies, so clearing The Vaults this way is obviously not a sound strategy. ...g hit by them too much when in an open area with no cover. The much better strategy would have been immediately running off to begin with, rather than using th
    10 KB (1,804 words) - 20:45, 30 October 2024
  • ...[Strategy:Eagle Eye|Eagle Eye]], [[Strategy:Hellrunner|Hellrunner]], and [[Strategy:Finesse|Finesse]]. ''Oh damn''..... ...s anyway. But no Eagle Eye and not being a [[Scout]] means you can't get [[Strategy:Intuition|Intuition]], which aside from being one of the most useful traits
    21 KB (3,655 words) - 13:33, 30 July 2023

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