Strategy:Spider Mastermind
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Game Data | Strategy |
0.9.9.7
The Spider Mastermind is perhaps one of the single scariest monsters you'll ever face if you battle her head-on without a fast move speed/invurnability.
The Spider Mastermind marks the end of Hell, however, like the Cybie, not necessarily the end of the entire game. The Hell Keep is beyond the Dis. However, you have to do some special stuff to access the last floor.
The strategy to completely destroy the Mastermind is to nuke her. To do so you must be invurnable and somehow set off a nuke. Popular choices are using a thermonuclear bomb, or overcharging some weapon (nuclear plasma rifle, nuclear BFG). Sometimes, if you're really lucky, you can alt-fire the Trigun and use that as an insta-nuke.
In order to become invurnable, you may get lucky and find an invurnability globe right before entering Dis. However, there IS a surer way of finding invurnability.
If you enter The Lava Pits or Mt. Erebus, you will be faced with the boss, the Lava Elemental. When he dies, he drops the Lava Element. This consumable pack gives you 10 turns of invurnability.
To successfully use this strategy:
- IF USING THERMONUCLEAR BOMB/OVERCHARGING WEAPON (NOT TRIGUN)
- Use the thermonuclear bomb/overcharge the weapon upon entering Dis.
- Press the "wait" key until the messages tell you that the bomb will explode in 1 second.
- Right at that point, use the Lava Element.
- TADAAA!!!
- IF USING TRIGUN METHOD
- Use the Lava Element upon entering Dis.
- Then alt-fire the Trigun to insta-nuke.
- TADAAA!!!
Realize that the Lava Element was specifically engineered to last ONLY ten turns to balance this strategy out. Paired with the fact that homing phase devices don't work on this level, you can't nuke the MM and then home-phase to the stairs and then use the Trigun to insta-nuke JC/Apostle.
There. Now that you know how to defeat the MasterMind, go and exploit it to all Hell! (no pun intended)