Charch's Null Pointer
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Revision as of 03:08, 25 March 2013 by Shark20061 (Talk | contribs)
Game Data | Strategy |
Charch's Null Pointer - Miscellaneous Family | |
Damage: | 0d0 (listed), 10d1/10, radius 1 (actual) |
Average Damage: | 10 |
Damage Type: | BFG Plasma |
Accuracy: | +6 |
Base Fire Time: | 1.0 second |
Base Reload Time: | 2.0 seconds |
Clip Size: | 60 (consumes 10 per shot) |
Ammunition: | Power cell |
Alternate Fire: | None |
Alternate Reload: | None |
How to get it: | Random (15+) |
Quote on pickup: | This seems to be an extremely unstable device! |
Appearance: | } |
Ingame Description: | It feels extremely unstable... what twisted mind could conceive such a weird device? |
Comments/special: | Has no effect if it doesn't hit an enemy.
A hit enemy loses 1000 energy (500 energy on bosses), but won't drop the enemy's energy lower than 1000 (out of the 5000 needed in order to act). |