Health
From DoomRL Wiki
Game Data | Strategy |
The player and all other denizens of Phobos have health scores that represent how hard they are to kill.
Health Descriptions | |
Percent | Description |
1-10% | almost dead |
11-20% | mortally wounded |
21-35% | severely wounded |
36-50% | heavily wounded |
51-70% | wounded |
71-80% | lightly wounded |
81-90% | scratched |
91-99% | almost unhurt |
100% | unhurt |
>100% | boosted |
When a creature is attacked, it receives some amount of damage. This damage is subtracted from the creature's health. If a creature's health is reduced to 0 or lower, then that creature dies.
Each creature also has a maximum health score. This is the amount of health the creature has before it has been damaged. Unlike health, maximum health scores do not typically change.
The game does not report health scores directly. The player's health is reported on the HUD as a percentage of his maximum health. The health of monsters can be qualitatively observed using the look command.
There are many items that will restore the players health. Some items, like med-packs, cannot increase the player's health beyond its maximum. Others, like globes, can, but even these cannot increase the player's health past 200% of the maximum.
When the player's health is greater than 100% of the maximum, then the player will lose 1 health every 5.0 seconds (of game time). The health decay threshold is increased to 150% of maximum health for the first rank in the Badass trait, and 200% for the second rank.
As expected, creatures all start with at 100% of their maximum health. The player's maximum health is 50 at the start of the game. This value can be increased by the Ironman trait. The maximum health of enemies varies; each enemies health is listed on the appropriate page. Typical values are between 10 and 60. Bosses can have much more.