Combat translocator
From DoomRL Wiki
Game Data | Strategy |
Combat translocator - Miscellaneous Family | |
Damage: | 0d0 / 0 |
Average Damage: | 0 |
Damage Type: | None |
Accuracy: | +4 |
Base Fire Time: | 1.5 seconds |
Base Reload Time: | 2.0 seconds |
Clip Size: | 60 (consumes 10 per shot) |
Ammunition: | Power cell |
Alternate Fire: | None |
Alternate Reload: | None |
How to get it: | Random (14+) |
Quote on pickup: | Well this is a weird device! |
Appearance: | } |
Ingame Description: | Now this is a weird piece of technology, wonder how it works? |
Comments/special: | Any enemy that gets hit is randomly teleported, as though it used a phase device. This weapon can't be modded even though no assemblies can make 0d0 cause any damage and even though nanomachic Combat translocator, as it causes no damage, could be (if allowed) less effective than most nanomachic weapons which also usually throw opponents away. |
Source: | Could be inspired by the Unreal Tournament series. |