Difference between revisions of "Medical armor"
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(noted behavior with low durability%) |
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armor_get=Random (5+)| | armor_get=Random (5+)| | ||
armor_looks=<b><font color="magenta">[</font></b>| | armor_looks=<b><font color="magenta">[</font></b>| | ||
| − | armor_description=Handy stuff on the battlefield, why don't they give it to regular marines?| | + | armor_description=''Handy stuff on the battlefield, why don't they give it to regular marines?''| |
| − | armor_other=Regenerates your health by 1 HP to a maximum of 25%, at the cost of 1% durability per HP.}} | + | armor_other=Regenerates your health by 1 HP to a maximum of 25%, at the cost of 1% durability per HP. When the armor's durability is 20% or below, the health regeneration stops.}} |
Revision as of 07:08, 1 August 2011
| Game Data | Strategy |
| Medical armor | |
|---|---|
| Protection | 2 |
| Durability | 100% |
| Move Speed | -15% |
| Knockback | +0% |
| How to get it | Random (5+) |
| Appearance | [ |
| Ingame Description | Handy stuff on the battlefield, why don't they give it to regular marines? |
| Comments | |
| Regenerates your health by 1 HP to a maximum of 25%, at the cost of 1% durability per HP. When the armor's durability is 20% or below, the health regeneration stops. | |