Difference between revisions of "Corpse"
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Revision as of 02:31, 15 July 2011
Gibbing a monster stops it from leaving a corpse. This can be useful if arch-viles are present (or on Nightmare! difficulty).
To gib a monster you must kill it by dealing a large amount of damage. The amount of damage depends on the maximum health of the monster and the damage type of your weapon. Physical and shrapnel weapons must deal 400% of the monster's maximum health to cause a gib. Plasma and acid weapons must deal 200% of maximum health to gib. Fire weapons are the best at gibbing; they only need to hurt 150% of maximum health.
It is also possible to gib corpses after the monster has already died. Corpses of monsters with 0 armor cannot be gibbed (although these monsters are the easiest to gib the other way). For other monsters, any explosion that does more damage than the armor of the original monster will gib it.