Difference between revisions of "Template:Melee weapon"
From DoomRL Wiki
(Created page with "<noinclude> == Usage == <pre> {{melee weapon | weapon_name = | weapon_dmg = | weapon_avgdmg = | weapon_accuracy = | weapon_afire = | wea...") |
(Added damage type) |
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Line 6: | Line 6: | ||
| weapon_dmg = | | weapon_dmg = | ||
| weapon_avgdmg = | | weapon_avgdmg = | ||
+ | | weapon_dmgtype = | ||
| weapon_accuracy = | | weapon_accuracy = | ||
| weapon_afire = | | weapon_afire = | ||
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|- | |- | ||
| weapon_avgdmg || Average damage of the weapon. The average damage for one attack is calculated by <code>X*(1+Y)/2</code>. Default is "unknown". | | weapon_avgdmg || Average damage of the weapon. The average damage for one attack is calculated by <code>X*(1+Y)/2</code>. Default is "unknown". | ||
+ | |- | ||
+ | | weapon_dmgtype || Damage type: [[Damage type#Physical|Physical]], [[Damage type#Shrapnel|Shrapnel]], [[Damage type#Plasma|Plasma]], [[Damage type#Fire|Fire]], or [[Damage type#Acid|Acid]]. Default is "unknown". | ||
|- | |- | ||
| weapon_accuracy || Accuracy of the weapon. Default is "unknown". | | weapon_accuracy || Accuracy of the weapon. Default is "unknown". | ||
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| weapon_dmg = 4d8/4—32 | | weapon_dmg = 4d8/4—32 | ||
| weapon_avgdmg = 18 | | weapon_avgdmg = 18 | ||
+ | | weapon_dmgtype = [[Damage type#Physical|Physical]] | ||
| weapon_accuracy = +2 | | weapon_accuracy = +2 | ||
| weapon_afire = Fires a whirling energy bolt if you are at full health. | | weapon_afire = Fires a whirling energy bolt if you are at full health. | ||
| weapon_get = Wear green armor, have the three magic pendants with you, then pull it from the stone pedestal in the Lost Woods. | | weapon_get = Wear green armor, have the three magic pendants with you, then pull it from the stone pedestal in the Lost Woods. | ||
− | | weapon_quote = Keeping the Kinght's line since 1318 AD | + | | weapon_quote = ''Keeping the Kinght's line since 1318 AD'' |
| weapon_looks = <font color="lightblue">/</font> | | weapon_looks = <font color="lightblue">/</font> | ||
− | | weapon_description = A one-handed, two-bladed sword with hexagonal cross-section. | + | | weapon_description = ''A one-handed, two-bladed sword with hexagonal cross-section.'' |
| weapon_other = Just remember to bring it back once you don't need it any more. | | weapon_other = Just remember to bring it back once you don't need it any more. | ||
| weapon_source = {{wiki|A_Link_to_the_Past|A Link to the Past}} | | weapon_source = {{wiki|A_Link_to_the_Past|A Link to the Past}} | ||
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|style="padding-left: 1ex"|{{{weapon_avgdmg|unknown}}} | |style="padding-left: 1ex"|{{{weapon_avgdmg|unknown}}} | ||
|- | |- | ||
+ | |style="text-align: right; width: 12em; vertical-align:top"|'''Damage Type:''' | ||
+ | |style="padding-left: 1ex"|{{{weapon_dmgtype|unknown}}} | ||
+ | |- style="background: #333;" | ||
|style="text-align: right; width: 12em; vertical-align:top"|'''Accuracy:''' | |style="text-align: right; width: 12em; vertical-align:top"|'''Accuracy:''' | ||
|style="padding-left: 1ex"|{{{weapon_accuracy|unknown}}} | |style="padding-left: 1ex"|{{{weapon_accuracy|unknown}}} | ||
− | |- | + | |- |
|style="text-align: right; width: 12em; vertical-align:top"|'''Alternate Fire:''' | |style="text-align: right; width: 12em; vertical-align:top"|'''Alternate Fire:''' | ||
|style="padding-left: 1ex"|{{{weapon_afire|N/A}}} | |style="padding-left: 1ex"|{{{weapon_afire|N/A}}} | ||
− | |- | + | |- style="background: #333;" |
|style="text-align: right; width: 12em; vertical-align:top"|'''How to get it:''' | |style="text-align: right; width: 12em; vertical-align:top"|'''How to get it:''' | ||
|style="padding-left: 1ex"|{{{weapon_get|random drop}}} | |style="padding-left: 1ex"|{{{weapon_get|random drop}}} | ||
− | |- | + | |- |
|style="text-align: right; width: 12em; vertical-align:top"|'''Quote on pickup:''' | |style="text-align: right; width: 12em; vertical-align:top"|'''Quote on pickup:''' | ||
|style="padding-left: 1ex"|{{{weapon_quote|unknown}}} | |style="padding-left: 1ex"|{{{weapon_quote|unknown}}} | ||
− | |- | + | |- style="background: #333;" |
|style="text-align: right; width: 12em; vertical-align:top"|'''Appearance:''' | |style="text-align: right; width: 12em; vertical-align:top"|'''Appearance:''' | ||
|style="padding-left: 1ex"|{{{weapon_looks|unknown}}} | |style="padding-left: 1ex"|{{{weapon_looks|unknown}}} | ||
− | |- | + | |- |
|style="text-align: right; width: 12em; vertical-align:top"|'''Ingame Description:''' | |style="text-align: right; width: 12em; vertical-align:top"|'''Ingame Description:''' | ||
|style="padding-left: 1ex"|{{{weapon_description|unknown}}} | |style="padding-left: 1ex"|{{{weapon_description|unknown}}} | ||
− | |- | + | |- style="background: #333;" |
|style="text-align: right; width: 12em; vertical-align:top"|'''Comments/special:''' | |style="text-align: right; width: 12em; vertical-align:top"|'''Comments/special:''' | ||
|style="padding-left: 1ex"|{{{weapon_other|none}}} | |style="padding-left: 1ex"|{{{weapon_other|none}}} | ||
− | |-{{#if:{{{weapon_source|}}}| | + | |-{{#if:{{{weapon_source|}}}| |
{{!}}style="text-align: right; width: 12em; vertical-align:top"{{!}}'''Source:''' | {{!}}style="text-align: right; width: 12em; vertical-align:top"{{!}}'''Source:''' | ||
{{!}}style="padding-left: 1ex"{{!}}{{{weapon_source|unknown}}} | {{!}}style="padding-left: 1ex"{{!}}{{{weapon_source|unknown}}} | ||
{{!}}-}} | {{!}}-}} | ||
|}[[Category:Melee weapons]]</includeonly> | |}[[Category:Melee weapons]]</includeonly> |
Revision as of 06:23, 20 July 2011
Usage
{{melee weapon | weapon_name = | weapon_dmg = | weapon_avgdmg = | weapon_dmgtype = | weapon_accuracy = | weapon_afire = | weapon_get = | weapon_quote = | weapon_looks = | weapon_description = | weapon_other = | weapon_source = }}
Use this template on pages describing a melee weapon. Pages with this template are automatically added to Category:Melee weapons. The parameters are as follows:
weapon_name | Name of the weapon as it appears in the game. This parameter is required. |
weapon_dmg | The damage code of the weapon. It has the form XdY. Default is "unknown". |
weapon_avgdmg | Average damage of the weapon. The average damage for one attack is calculated by X*(1+Y)/2 . Default is "unknown".
|
weapon_dmgtype | Damage type: Physical, Shrapnel, Plasma, Fire, or Acid. Default is "unknown". |
weapon_accuracy | Accuracy of the weapon. Default is "unknown". |
weapon_afire | Alternate fire, if any. Default is "N/A". |
weapon_get | How to obtain the weapon. Default is "random drop". |
weapon_quote | Quote on pickup. Default is "unknown". |
weapon_looks | Appearance (ascii character) of the weapon. You can use <font color="some_color"></font> tags to obtain the correct colour. Default is "unknown". |
weapon_description | Description of the weapon as given in the game. Default is "unknown". |
weapon_other | Further comments or special remarks. Default is "none". |
weapon_source | Source of the weapon: some movie, video game, or even real life, etc. Default is "unknown". |
Example
{{melee weapon | weapon_name = The Master Sword | weapon_dmg = 4d8/4—32 | weapon_avgdmg = 18 | weapon_dmgtype = [[Damage type#Physical|Physical]] | weapon_accuracy = +2 | weapon_afire = Fires a whirling energy bolt if you are at full health. | weapon_get = Wear green armor, have the three magic pendants with you, then pull it from the stone pedestal in the Lost Woods. | weapon_quote = ''Keeping the Kinght's line since 1318 AD'' | weapon_looks = <font color="lightblue">/</font> | weapon_description = ''A one-handed, two-bladed sword with hexagonal cross-section.'' | weapon_other = Just remember to bring it back once you don't need it any more. | weapon_source = {{wiki|A_Link_to_the_Past|A Link to the Past}} }}
(The above example is, of course, totally fictitious.)