Difference between revisions of "Strategy:Frag Shotgun"

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One of only two Unique shotguns in the game, the  Frag Shotgun is very underwhelming. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being as strong as a Combat and Assault Shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat/Tactical have 5 and the Assault has 6, while the latter two can also be expanded with bulk mods). Its big drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire out faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, compounded by its low power and abysmal 2.5 second reload, and a 1.5 firing speed puts you at significant risk in general, leaving you very vulnerable to getting attacked twice by enemies while you're at a standstill  even with Finesse investment. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't be modded.
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==0.9.9.7==
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Despite being one of only two Unique [[Shotgun Types|shotguns]] in the game, the  Frag Shotgun is astonishingly awful. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. [[Damage]]-wise it is lackluster, being only as strong as an unmodified [[Combat shotgun]] and [[Assault shotgun]], and its clip is smaller too (it can only fire 4 shots, while the Combat + [[Tactical shotgun]] have 5 and the Assault has 6, while they can also be expanded with bulk mods). Unlike those shotguns, the Frag Shotgun reloads its clip entirely rather than only shell at a time, but the severe 2.5 second reload time will screw you over if you empty its clip in the middle of a fight without having [[Strategy:Shottyman|Shottyman]] or an equipped [[10mm ammo chain]]. Its crippling drawback though comes with its atrocious 1.5 firing [[speed]], making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire its shells faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, nevermind making it completely unviable in open combat when it'll leave you very vulnerable to getting attacked twice by enemies even with [[Strategy:Finesse|Finesse]] investment, the severity of which is compounded farther by its aforementioned abysmal 2.5 second reload, especially as it's too weak to reliably kill any enemy bigger than a [[Pinky]] with its 4 shot clip. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't even be modded.
  
Outside of its statistical abilities, its gimmick is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; Rocket Launchers synergise well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the BFG9000 and/or a Plasma Shotgun they found. Pistols and Chainguns are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. So you're better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the better Shotguns.
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Outside of its pure statistical abilities, the Frag Shotgun's gimmick and supposed saving grace is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; [[Rocket Launcher]]s synergize well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the [[BFG 9000]] and/or a [[Plasma shotgun]] they found. [[Pistol]]s and [[Chaingun]]s are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. You're much better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the actually usable Shotguns.
  
If you're playing Angel of Shotgunnery, and thus can't use other weapons nor non-shell ammunition unless you're lucky enough to find a Plasma Shotgun, it might have a niche of lugging it around and a stack of bullets for an emergency, but proper stockpiling of shells should see you through any shell drought you might come across, and you can farm Sergeants near Archviles for shells anyway if you find yourself running low.
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If you're playing Angel of Shotgunnery, and thus can't use other weapons nor non-shell ammunition unless you're lucky enough to find a Plasma Shotgun, it might have a niche of lugging it around and a stack of bullets for an emergency, but proper stockpiling of shells should see you through any shell drought you might come across, and you can always farm [[Sergeant]]s near [[Archvile]]s for shells anyway if you find yourself running low.
  
So in conclusion, this is an outclassed-at-best shotgun whose lone potential niche of using bullets for shell preservation usually isn't worthwhile under normal conditions and with proper planning otherwise. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 08:25, 4 April 2017 (UTC)
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So in conclusion, this is a terribly outclassed shotgun, whose lone potential niche of using bullets for shell preservation usually isn't worthwhile under normal conditions and with proper planning otherwise. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 08:25, 4 April 2017 (UTC)
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==0.9.9.8==
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The Frag Shotgun was buffed to consume only 2 bullets per shot, rather than the 4 bullets it consumed previously, doubling its ammo efficiency and effective clip size. Unfortunately, its atrocious stats were not buffed at all, particularly still retaining that unusably bad 1.5 second firing time, so everything said about its combat prowess and how grossly outclassed it is by other shotguns still applies, making the Frag Shotgun still worthless except for the very rare scenario where you're playing a Shotgun build that comes across a severe shell shortage and actually find this weapon (which, since it has a [[Item Generation|minimum spawning depth of floor 15 and spawning weight of 1]], you'll almost never find it anyway). Well, it did get one other buff by [[Technician]]s now being able to mod it with a single mod or basic [[assembly]] (which means it can be used for the [[Plasmatic shrapnel]] assembly), but again, when other moddable shotguns outclass the Frag Shotgun before they're even modded, and you're going to need more than a single [[Technical mod]] to get its fire speed just to the base 1 second, this hardly helps it. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:07, 13 January 2025 (UTC)

Latest revision as of 09:07, 13 January 2025

Game Data Strategy

0.9.9.7

Despite being one of only two Unique shotguns in the game, the Frag Shotgun is astonishingly awful. It's a shotgun with a clip, so you can fire off multiple shots before reloading (up to four), and it has a focused spread, but that's about where the good parts of it end. Damage-wise it is lackluster, being only as strong as an unmodified Combat shotgun and Assault shotgun, and its clip is smaller too (it can only fire 4 shots, while the Combat + Tactical shotgun have 5 and the Assault has 6, while they can also be expanded with bulk mods). Unlike those shotguns, the Frag Shotgun reloads its clip entirely rather than only shell at a time, but the severe 2.5 second reload time will screw you over if you empty its clip in the middle of a fight without having Shottyman or an equipped 10mm ammo chain. Its crippling drawback though comes with its atrocious 1.5 firing speed, making it a lot slower than the other clip shotguns at pumping out its load; even the Combat Shotgun with the pumps it has to do inbetween shots will fire its shells faster (1.2 seconds to shoot and pump compared to 1.5 seconds to fire of the Frag Shotgun). This will additionally make it a lot less effective at corner shooting, nevermind making it completely unviable in open combat when it'll leave you very vulnerable to getting attacked twice by enemies even with Finesse investment, the severity of which is compounded farther by its aforementioned abysmal 2.5 second reload, especially as it's too weak to reliably kill any enemy bigger than a Pinky with its 4 shot clip. It's completely inferior to Combat, Tactical, and Assault Shotguns, and since it's a Unique unlike those Shotguns, it can't even be modded.

Outside of its pure statistical abilities, the Frag Shotgun's gimmick and supposed saving grace is that it uses 10mm ammo instead of shells. On the surface this would appear to give it the niche of giving Shotgun users another source of ammo they can utilise, when in Hell levels they may come across a drought of shells if the RNG isn't kind. Bullets are going to be the last kind of ammo Shotgunners will want to carry around though; Rocket Launchers synergize well with Shotguns and thus they will want to carry rockets around, while they may also want to carry around plasma for the BFG 9000 and/or a Plasma shotgun they found. Pistols and Chainguns are near-useless on a Shotgun build, so you would only be carrying around bullets for the Frag Shotgun, which itself is not a good weapon as established previously. You're much better off using the inventory space that would be taken up by the Frag Shotgun and its bullets by stockpiling other ammo, and if you are using a build that utilises both Shotguns and Pistols/Chainguns, you would be better off using those bullets on your Pistols/Chainguns than on this weapon, and carrying some shells for the actually usable Shotguns.

If you're playing Angel of Shotgunnery, and thus can't use other weapons nor non-shell ammunition unless you're lucky enough to find a Plasma Shotgun, it might have a niche of lugging it around and a stack of bullets for an emergency, but proper stockpiling of shells should see you through any shell drought you might come across, and you can always farm Sergeants near Archviles for shells anyway if you find yourself running low.

So in conclusion, this is a terribly outclassed shotgun, whose lone potential niche of using bullets for shell preservation usually isn't worthwhile under normal conditions and with proper planning otherwise. Omega Tyrant (talk) 08:25, 4 April 2017 (UTC)

0.9.9.8

The Frag Shotgun was buffed to consume only 2 bullets per shot, rather than the 4 bullets it consumed previously, doubling its ammo efficiency and effective clip size. Unfortunately, its atrocious stats were not buffed at all, particularly still retaining that unusably bad 1.5 second firing time, so everything said about its combat prowess and how grossly outclassed it is by other shotguns still applies, making the Frag Shotgun still worthless except for the very rare scenario where you're playing a Shotgun build that comes across a severe shell shortage and actually find this weapon (which, since it has a minimum spawning depth of floor 15 and spawning weight of 1, you'll almost never find it anyway). Well, it did get one other buff by Technicians now being able to mod it with a single mod or basic assembly (which means it can be used for the Plasmatic shrapnel assembly), but again, when other moddable shotguns outclass the Frag Shotgun before they're even modded, and you're going to need more than a single Technical mod to get its fire speed just to the base 1 second, this hardly helps it. Omega Tyrant (talk) 09:07, 13 January 2025 (UTC)

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