Difference between revisions of "Effects"
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− | There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of | + | There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of [[time]]. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken. |
− | + | == Berserk == | |
Being berserk divides damage by 4 rounded down before armor reduction, and doubles melee damage before armor reduction. The time cost of all actions is reduced by 0.4s, except for actions that take less than 0.5s already. For such actions the average speed is reduced, but the exact behavior requires an in-depth knowledge of the time system, so it is described [[Time#Fractional_Time|here]]. The player can't [[Tactics|run]] while berserking. | Being berserk divides damage by 4 rounded down before armor reduction, and doubles melee damage before armor reduction. The time cost of all actions is reduced by 0.4s, except for actions that take less than 0.5s already. For such actions the average speed is reduced, but the exact behavior requires an in-depth knowledge of the time system, so it is described [[Time#Fractional_Time|here]]. The player can't [[Tactics|run]] while berserking. | ||
− | + | Berserk is most commonly received from [[Berserk Pack]]s and the [[Traits#Berserker|Berserker]] trait. | |
+ | |||
+ | == Invulnerable == | ||
+ | |||
+ | Bering invulnerable prevents the player from taking any damage whatsoever. Durability damage to armor is also prevented. The player is still knocked back as usual though. | ||
+ | |||
+ | Invulnerable is most commonly received from [[Invulnerability Globe]]s. | ||
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+ | == Envirosuit == | ||
+ | |||
+ | The envirosuit effect completely negates all [[acid]] and [[lava]] damage from affecting the player or his boots. | ||
+ | |||
+ | Envirosuit can only be recieved from the [[envirosuit pack]] item. |
Revision as of 03:04, 19 July 2011
There are a few items that give the player a temporary enhancement. These enhancements are shown in the game's heads-up display. The duration of these effects is based on the number of actions that the player takes rather than the standard measure of time. (Only actions that take at least 0.1s of game time count.) When the counter for an effect is at 5 turns or less, the indicator on the heads-up display will darken.
Berserk
Being berserk divides damage by 4 rounded down before armor reduction, and doubles melee damage before armor reduction. The time cost of all actions is reduced by 0.4s, except for actions that take less than 0.5s already. For such actions the average speed is reduced, but the exact behavior requires an in-depth knowledge of the time system, so it is described here. The player can't run while berserking.
Berserk is most commonly received from Berserk Packs and the Berserker trait.
Invulnerable
Bering invulnerable prevents the player from taking any damage whatsoever. Durability damage to armor is also prevented. The player is still knocked back as usual though.
Invulnerable is most commonly received from Invulnerability Globes.
Envirosuit
The envirosuit effect completely negates all acid and lava damage from affecting the player or his boots.
Envirosuit can only be recieved from the envirosuit pack item.