Difference between revisions of "Elite former human"
From DRL Wiki
Shark20061 (Talk | contribs) (Adding resistances I forgot about) |
Rabinowitz (Talk | contribs) m |
||
| Line 2: | Line 2: | ||
{{Monsters| | {{Monsters| | ||
monster_name=Elite former human| | monster_name=Elite former human| | ||
| − | monster_looks=<font color=" | + | monster_looks=<font color="olive"><b>h</b></font>| |
monster_hp=20| | monster_hp=20| | ||
monster_ac=2 (+1 from equipped [[green armor]], total 3)| | monster_ac=2 (+1 from equipped [[green armor]], total 3)| | ||
Revision as of 20:07, 4 June 2013
| Game Data | Strategy |
| Elite former human | ||
| Appearance: | h | |
| Health: | 20 | |
| Armor: | 2 (+1 from equipped green armor, total 3) | |
| Accuracy: | -2 melee, +5 ranged | |
| Melee Damage: | 1d3+1 = 2-4 = 3 avg | |
| Projectile Damage: | Attacks with a combat pistol: 3d3 = 3-9 = 6 avg | |
| Speed: | 100% | |
| Standard Depth: | 40-80 | |
| Experience Value: | 167 | |
| Inventory: | 10mm ammo (x72), green armor (equipped) | |
| AI habits: | Uses items: | Yes |
| Uses doors: | Yes | |
| Attack %: | 75 | |
| Special abilities: | 15% bullet and shrapnel resist from green armor.
Elite formers never drop their weapon. | |
| Ingame description: | These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death. | |
| Comments/special: | N/A | |